コード例 #1
0
        public static void AddZAxis(Model3DGroup group,
                                    double length = 4, double thickness = 0.1)
        {
            MeshGeometry3D mesh   = new MeshGeometry3D();
            Point3D        origin = D3.Origin -
                                    D3.XVector(thickness / 2) -
                                    D3.YVector(thickness / 2) -
                                    D3.ZVector(thickness / 2);

            mesh.AddBox(origin,
                        D3.XVector(thickness), D3.YVector(thickness), D3.ZVector(length));
            group.Children.Add(mesh.MakeModel(Brushes.Blue));
        }
コード例 #2
0
        // Make a cube at the origin.
        public static void AddOrigin(Model3DGroup group,
                                     double cubeThickness = 0.102)
        {
            MeshGeometry3D mesh   = new MeshGeometry3D();
            Point3D        origin = D3.Origin -
                                    D3.XVector(cubeThickness / 2) -
                                    D3.YVector(cubeThickness / 2) -
                                    D3.ZVector(cubeThickness / 2);

            mesh.AddBox(origin,
                        D3.XVector(cubeThickness),
                        D3.YVector(cubeThickness),
                        D3.ZVector(cubeThickness));
            group.Children.Add(mesh.MakeModel(Brushes.Black));
        }
コード例 #3
0
        // Define the model.
        private void DefineModel(Model3DGroup group)
        {
            const int numTheta = 15;
            const int numPhi   = 30;

            // Make a non-smooth torus.
            MeshGeometry3D mesh1  = new MeshGeometry3D();
            Point3D        center = new Point3D(-1, 1, 2);

            mesh1.AddTorus(center, 1, 0.5, numTheta, numPhi);
            group.Children.Add(mesh1.MakeModel(Brushes.LightGreen));

            // Make a smooth torus.
            MeshGeometry3D mesh2 = new MeshGeometry3D();

            center = new Point3D(1, 0, 2);
            mesh2.AddTorus(center, 1, 0.5, numTheta, numPhi, true);
            group.Children.Add(mesh2.MakeModel(Brushes.LightGreen));

            // Make a non-smooth textured torus.
            MeshGeometry3D mesh3 = new MeshGeometry3D();

            center = new Point3D(-1, 1, -2);
            mesh3.AddTexturedTorus(center, 1, 0.5, numTheta, numPhi);
            mesh3.ApplyTransformation(D3.Rotate(D3.YVector(), center, -150));
            mesh3.Positions.Add(new Point3D());
            mesh3.TextureCoordinates.Add(new Point(1.01, 1.01));
            group.Children.Add(mesh3.MakeModel("world.jpg"));

            // Make a smooth textured torus.
            MeshGeometry3D mesh4 = new MeshGeometry3D();

            center = new Point3D(1, 0, -2);
            mesh4.AddTexturedTorus(center, 1, 0.5, numTheta, numPhi, true);
            mesh4.ApplyTransformation(D3.Rotate(D3.YVector(), center, -150));
            mesh4.Positions.Add(new Point3D());
            mesh4.TextureCoordinates.Add(new Point(1.01, 1.01));
            group.Children.Add(mesh4.MakeModel("world.jpg"));

            // Show the axes.
            MeshExtensions.AddAxes(group);
        }