コード例 #1
0
        public void Search(Map map)
        {
            IntVec3 curCell;
            IEnumerable <IntVec3> targets     = GenRadial.RadialCellsAround(base.Position, this.radius, true);
            IEnumerable <IntVec3> innerCircle = GenRadial.RadialCellsAround(base.Position, this.innerRing, true);
            IEnumerable <IntVec3> outerCircle = GenRadial.RadialCellsAround(base.Position, this.outerRing, true);

            for (int i = innerCircle.Count(); i < outerCircle.Count(); i++)
            {
                Pawn pawn = null;
                curCell = targets.ToArray <IntVec3>()[i];
                if (curCell.InBounds(map) && curCell.IsValid)
                {
                    pawn = curCell.GetFirstPawn(map);
                }
                if (pawn != null && (pawn.Faction == caster.Faction || pawn.Faction == null || (pawn.Faction != null && !pawn.Faction.HostileTo(caster.Faction))) && !TM_Calc.IsUndead(pawn))
                {
                    Heal(pawn);
                }
                if (pawn != null && TM_Calc.IsUndead(pawn))
                {
                    TM_Action.DamageUndead(pawn, (10.0f + (float)pwrVal * 3f) * this.arcaneDmg, this.launcher);
                }
            }
        }
コード例 #2
0
        public void Search(Map map)
        {
            int innerCircleSize           = GenRadial.RadialCellsAround(base.Position, this.innerRing, true).Count();
            int outerCircleSize           = GenRadial.RadialCellsAround(base.Position, this.outerRing, true).Count();
            IEnumerable <IntVec3> targets = GenRadial.RadialCellsAround(base.Position, this.radius, true).Skip(innerCircleSize).Take(outerCircleSize - innerCircleSize);

            foreach (var curCell in targets)
            {
                for (int i = innerCircleSize; i < outerCircleSize; i++)
                {
                    Pawn pawn = null;
                    if (curCell.InBounds(map) && curCell.IsValid)
                    {
                        pawn = curCell.GetFirstPawn(map);
                    }
                    if (pawn != null && (pawn.Faction == caster.Faction || pawn.IsPrisoner || pawn.Faction == null || (pawn.Faction != null && !pawn.Faction.HostileTo(caster.Faction))) && !TM_Calc.IsUndead(pawn))
                    {
                        Heal(pawn);
                    }
                    if (pawn != null && TM_Calc.IsUndead(pawn))
                    {
                        TM_Action.DamageUndead(pawn, (10.0f + ((float)pwrVal * 3f)) * this.arcaneDmg, this.launcher);
                    }
                }
            }
        }
コード例 #3
0
ファイル: Verb_Heal.cs プロジェクト: bluba/TMagic
        protected override bool TryCastShot()
        {
            // power affects enumerator
            //DamageWorker.DamageResult result = DamageWorker.DamageResult.MakeNew();
            Pawn caster = this.CasterPawn;
            CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();

            pwrVal = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Heal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Heal_pwr").level;
            verVal = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Heal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Heal_ver").level;
            if (caster.story.traits.HasTrait(TorannMagicDefOf.Priest))
            {
                pwrVal = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_AdvancedHeal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_AdvancedHeal_pwr").level;
                verVal = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_AdvancedHeal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_AdvancedHeal_ver").level;
            }
            else if (caster.story.traits.HasTrait(TorannMagicDefOf.Faceless))
            {
                MightPowerSkill mpwr = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                MightPowerSkill mver = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                pwrVal = mpwr.level;
                verVal = mver.level;
            }
            else if (caster.story.traits.HasTrait(TorannMagicDefOf.TM_Wanderer) || (comp.customClass != null && comp.customClass.classMageAbilities.Contains(TorannMagicDefOf.TM_Cantrips)))
            {
                int tmpPwrVal = (int)((caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Cantrips.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Cantrips_pwr").level) / 5);
                int tmpVerVal = (int)((caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Cantrips.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Cantrips_ver").level) / 5);
                pwrVal = (tmpPwrVal > pwrVal) ? tmpPwrVal : pwrVal;
                verVal = (tmpVerVal > verVal) ? tmpVerVal : verVal;
            }

            Pawn pawn       = (Pawn)this.currentTarget;
            bool flag       = pawn != null && !pawn.Dead && !TM_Calc.IsUndead(pawn);
            bool flagUndead = pawn != null && !pawn.Dead && TM_Calc.IsUndead(pawn);

            if (flag)
            {
                int num = 3 + verVal;
                using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        BodyPartRecord rec   = enumerator.Current;
                        bool           flag2 = num > 0;

                        if (flag2)
                        {
                            int num2 = 1 + verVal;
                            ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                            if (!this.CasterPawn.IsColonist && settingsRef.AIHardMode)
                            {
                                num2 = 5;
                            }
                            IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                            Func <Hediff_Injury, bool>  arg_BB_1;

                            arg_BB_1 = ((Hediff_Injury injury) => injury.Part == rec);

                            foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                            {
                                bool flag4 = num2 > 0;
                                if (flag4)
                                {
                                    bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                    if (flag5)
                                    {
                                        //current.Heal((float)((int)current.Severity + 1));
                                        if (!this.CasterPawn.IsColonist)
                                        {
                                            current.Heal(20.0f + (float)pwrVal * 3f); // power affects how much to heal
                                        }
                                        else
                                        {
                                            current.Heal((8.0f + (float)pwrVal * 2f) * comp.arcaneDmg); // power affects how much to heal
                                        }
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                                        num--;
                                        num2--;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (flagUndead)
            {
                for (int i = 0; i < 2 + verVal; i++)
                {
                    TM_Action.DamageUndead(pawn, (5f + (3f * pwrVal)) * comp.arcaneDmg, this.CasterPawn);
                }
            }
            return(true);
        }
コード例 #4
0
        protected override bool TryCastShot()
        {
            Pawn caster = this.CasterPawn;
            CompAbilityUserMagic comp      = caster.GetComp <CompAbilityUserMagic>();
            MagicPowerSkill      ver       = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_ConsumeCorpse.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_ConsumeCorpse_ver");
            MagicPowerSkill      manaRegen = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_global_regen.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_global_regen_pwr");

            Thing undeadThing = this.currentTarget.Thing;

            if (undeadThing is Pawn)
            {
                Pawn undead = (Pawn)undeadThing;

                bool flag = undead != null && !undead.Dead;
                if (flag)
                {
                    if (TM_Calc.IsUndead(undead))
                    {
                        if (undead.health.hediffSet.HasHediff(TorannMagicDefOf.TM_UndeadHD))
                        {
                            comp.Mana.CurLevel += (.225f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                            ConsumeHumanoid(undead);
                            if (ver.level > 0)
                            {
                                HealCaster(caster, 2 + ver.level, 2, (5f + ver.level) * comp.arcaneDmg);
                            }
                            undead.Destroy();
                        }
                        else if (undead.health.hediffSet.HasHediff(TorannMagicDefOf.TM_UndeadAnimalHD))
                        {
                            comp.Mana.CurLevel += (.18f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                            ConsumeAnimalKind(undead);
                            if (ver.level > 0)
                            {
                                HealCaster(caster, 2, 2, (3 + ver.level) * comp.arcaneDmg);
                            }
                            undead.Destroy();
                        }
                        else if (undead.def == TorannMagicDefOf.TM_SkeletonLichR)
                        {
                            comp.Mana.CurLevel += (.15f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                            TM_Action.DamageUndead(undead, Rand.Range(10, 20), caster);
                        }
                        else if (undead.def == TorannMagicDefOf.TM_GiantSkeletonR || undead.def == TorannMagicDefOf.TM_SkeletonR)
                        {
                            TM_Action.DamageUndead(undead, Rand.Range(15, 30), caster);
                        }
                        else
                        {
                            TM_Action.DamageUndead(undead, Rand.Range(10, 20), caster);
                        }
                    }
                    else
                    {
                        Messages.Message("TM_CannotUseOnLiving".Translate(), MessageTypeDefOf.RejectInput);
                    }
                }
            }


            IntVec3      target      = this.currentTarget.Cell;
            Thing        corpseThing = null;
            Corpse       corpse      = null;
            List <Thing> thingList;

            thingList = target.GetThingList(caster.Map);
            int i = 0;

            while (i < thingList.Count)
            {
                corpseThing = thingList[i];
                if (corpseThing != null)
                {
                    bool validator = corpseThing is Corpse;
                    if (validator)
                    {
                        corpse = corpseThing as Corpse;
                        Pawn undeadPawn = corpse.InnerPawn;
                        if ((undeadPawn.RaceProps.IsFlesh || TM_Calc.IsUndead(undeadPawn)) && (!TM_Calc.IsRobotPawn(undeadPawn)))
                        {
                            if (undeadPawn.RaceProps.Humanlike && !undeadPawn.RaceProps.Animal)
                            {
                                if (!corpse.IsNotFresh())
                                {
                                    comp.Mana.CurLevel += (.13f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                                    if (caster.needs != null && caster.needs.rest != null)
                                    {
                                        caster.needs.rest.CurLevel += .3f;
                                    }
                                    if (caster.needs != null && caster.needs.mood != null)
                                    {
                                        caster.needs.mood.CurLevel += .3f;
                                    }
                                    ConsumeHumanoid(corpse);
                                    if (ver.level > 0)
                                    {
                                        HealCaster(caster, 1 + ver.level, 1 + ver.level, (2f + ver.level) * comp.arcaneDmg);
                                    }
                                }
                                else
                                {
                                    comp.Mana.CurLevel += (.09f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                                    ConsumeHumanoid(corpse);
                                }
                                corpse.Destroy();
                            }
                            else if (undeadPawn.RaceProps.Animal || TM_Calc.IsUndead(undeadPawn))
                            {
                                if (!corpse.IsNotFresh())
                                {
                                    comp.Mana.CurLevel += (.09f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                                    if (caster.needs != null && caster.needs.food != null)
                                    {
                                        caster.needs.food.CurLevel += .4f;
                                    }
                                    ConsumeAnimalKind(corpse);
                                    if (ver.level > 0)
                                    {
                                        HealCaster(caster, 1, 1, (2f + ver.level) * comp.arcaneDmg);
                                    }
                                }
                                else
                                {
                                    comp.Mana.CurLevel += (.07f * (1 + (manaRegen.level * .02f) + (ver.level * .07f)) * comp.arcaneDmg);
                                    ConsumeAnimalKind(corpse);
                                }
                                corpse.Destroy();
                            }
                            else
                            {
                                Messages.Message("TM_CannontConsumeCorpseType".Translate(), MessageTypeDefOf.RejectInput);
                            }
                        }
                        else
                        {
                            Messages.Message("TM_InvalidCorpseType".Translate(), MessageTypeDefOf.RejectInput);
                        }
                    }
                }
                i++;
            }

            return(false);
        }
コード例 #5
0
        public void GetAffectedPawns(IntVec3 center, Map map)
        {
            Pawn victim = null;
            IEnumerable <IntVec3> targets = GenRadial.RadialCellsAround(center, this.def.projectile.explosionRadius, true);

            foreach (var curCell in targets)
            {
                if (curCell.InBounds(map) && curCell.IsValid)
                {
                    victim = curCell.GetFirstPawn(map);
                }

                if (victim != null && victim.Faction == this.caster.Faction && !victim.Dead)
                {
                    if (verVal >= 1)
                    {
                        HealthUtility.AdjustSeverity(victim, TorannMagicDefOf.TM_HediffTimedInvulnerable, 1f);
                        Hediff hd = victim.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_HediffTimedInvulnerable);
                        HediffComp_Disappears hdc = hd.TryGetComp <HediffComp_Disappears>();
                        if (hdc != null)
                        {
                            hdc.ticksToDisappear += 360;
                        }
                    }
                    if (verVal >= 2)
                    {
                        Pawn pawn       = victim;
                        bool flag       = pawn != null && !pawn.Dead && !TM_Calc.IsUndead(pawn);
                        bool undeadFlag = pawn != null && !pawn.Dead && TM_Calc.IsUndead(pawn);
                        if (flag)
                        {
                            int num = 3;
                            using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    BodyPartRecord rec   = enumerator.Current;
                                    bool           flag2 = num > 0;

                                    if (flag2)
                                    {
                                        int num2 = 1;
                                        IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                                        Func <Hediff_Injury, bool>  arg_BB_1;

                                        arg_BB_1 = (Hediff_Injury injury) => injury.Part == rec;

                                        foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                                        {
                                            bool flag4 = num2 > 0;
                                            if (flag4)
                                            {
                                                bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                                if (flag5)
                                                {
                                                    //current.Heal((float)((int)current.Severity + 1));
                                                    if (!this.caster.IsColonist)
                                                    {
                                                        current.Heal(20.0f); // power affects how much to heal
                                                    }
                                                    else
                                                    {
                                                        current.Heal(5.0f * this.arcaneDmg); // power affects how much to heal
                                                    }
                                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                                                    num--;
                                                    num2--;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (verVal >= 3)
                    {
                        HealthUtility.AdjustSeverity(victim, HediffDef.Named("BestowMightHD"), 1f);
                    }
                }
                if (victim != null && !victim.Dead && TM_Calc.IsUndead(victim))
                {
                    TM_Action.DamageUndead(victim, Rand.Range(5f, 12f) * this.arcaneDmg, this.launcher);
                }
            }
        }
コード例 #6
0
ファイル: Verb_AdvancedHeal.cs プロジェクト: bluba/TMagic
        protected override bool TryCastShot()
        {
            // power affects enumerator
            // DamageWorker.DamageResult result = DamageWorker.DamageResult.MakeNew();
            Pawn caster = this.CasterPawn;
            CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();
            MagicPowerSkill      pwr  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_AdvancedHeal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_AdvancedHeal_pwr");
            MagicPowerSkill      ver  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_AdvancedHeal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_AdvancedHeal_ver");

            pwrVal = pwr.level;
            verVal = ver.level;
            if (caster.story.traits.HasTrait(TorannMagicDefOf.Faceless))
            {
                MightPowerSkill mpwr = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                MightPowerSkill mver = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                pwrVal = mpwr.level;
                verVal = mver.level;
            }

            Pawn pawn       = (Pawn)this.currentTarget;
            bool flag       = pawn != null && !pawn.Dead && !TM_Calc.IsUndead(pawn);
            bool undeadFlag = pawn != null && !pawn.Dead && TM_Calc.IsUndead(pawn);

            if (flag)
            {
                int num = 3 + verVal;
                using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        BodyPartRecord rec   = enumerator.Current;
                        bool           flag2 = num > 0;

                        if (flag2)
                        {
                            int num2 = 1 + verVal;
                            ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                            if (!this.CasterPawn.IsColonist && settingsRef.AIHardMode)
                            {
                                num2 = 5;
                            }
                            IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                            Func <Hediff_Injury, bool>  arg_BB_1;

                            arg_BB_1 = ((Hediff_Injury injury) => injury.Part == rec);

                            foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                            {
                                bool flag4 = num2 > 0;
                                if (flag4)
                                {
                                    bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                    if (flag5)
                                    {
                                        //current.Heal((float)((int)current.Severity + 1));
                                        if (!this.CasterPawn.IsColonist)
                                        {
                                            current.Heal(30.0f + (float)pwrVal * 3f); // power affects how much to heal
                                        }
                                        else
                                        {
                                            current.Heal((14.0f + (float)pwrVal * 3f) * comp.arcaneDmg); // power affects how much to heal
                                        }
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, 1f + .2f * pwrVal);
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .8f + .1f * pwrVal);
                                        num--;
                                        num2--;
                                    }
                                }
                            }
                            using (IEnumerator <Hediff> enumerator1 = pawn.health.hediffSet.GetHediffsTendable().GetEnumerator())
                            {
                                while (enumerator1.MoveNext())
                                {
                                    if (num > 0)
                                    {
                                        Hediff rec1 = enumerator1.Current;
                                        if (rec1.TendableNow() && rec1.Bleeding && rec1 is Hediff_MissingPart)
                                        {
                                            Traverse.Create(root: rec1).Field(name: "isFreshInt").SetValue(false);
                                            num--;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (undeadFlag)
            {
                for (int i = 0; i < 2 + verVal; i++)
                {
                    TM_Action.DamageUndead(pawn, (8.0f + (float)pwrVal * 5f) * comp.arcaneDmg, this.CasterPawn);
                }
            }
            return(true);
        }
コード例 #7
0
        public override void CompPostTick(ref float severityAdjustment)
        {
            base.CompPostTick(ref severityAdjustment);
            if (base.Pawn != null & base.parent != null)
            {
                if (!initialized)
                {
                    initialized = true;
                    this.Initialize();
                }
            }
            this.age++;
            if (!this.Pawn.DestroyedOrNull() && !this.Pawn.Dead)
            {
                if (age > lastRegen + regenRate)
                {
                    HealthUtility.AdjustSeverity(base.Pawn, this.Def, -0.3f);
                    this.lastRegen = this.age;
                    Pawn pawn = this.Pawn;

                    TM_MoteMaker.ThrowRegenMote(pawn.DrawPos, pawn.Map, 1f);
                    bool flag = TM_Calc.IsUndead(pawn);
                    if (!flag)
                    {
                        ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                        int num = 1; // + ver.level;
                        if (settingsRef.AIHardMode && !pawn.IsColonist)
                        {
                            num = 2;
                        }

                        using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                BodyPartRecord rec   = enumerator.Current;
                                bool           flag2 = num > 0;

                                if (flag2)
                                {
                                    int num2 = 1; // + ver.level;
                                    if (settingsRef.AIHardMode && !pawn.IsColonist)
                                    {
                                        num2 = 2;
                                    }
                                    IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                                    Func <Hediff_Injury, bool>  arg_BB_1;

                                    arg_BB_1 = (Hediff_Injury injury) => injury.Part == rec;

                                    foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                                    {
                                        bool flag4 = num2 > 0;
                                        if (flag4)
                                        {
                                            bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                            if (flag5)
                                            {
                                                if (!pawn.IsColonist)
                                                {
                                                    current.Heal(10f + (1.5f * hediffPwr));
                                                }
                                                else
                                                {
                                                    current.Heal(4f + (.5f * hediffPwr));
                                                }
                                                num--;
                                                num2--;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        TM_Action.DamageUndead(pawn, 2f + (1f * hediffPwr), null);
                    }
                }
            }
        }