/// <summary> /// Computes the buffer of a point for a given buffer distance. /// </summary> /// <param name="g">The point to buffer.</param> /// <param name="distance">The buffer distance.</param> /// <returns> The buffer of the input point.</returns> public static IGeometry Buffer(IGeometry g, double distance) { BufferOp gBuf = new BufferOp(g); IGeometry geomBuf = gBuf.GetResultGeometry(distance); return(geomBuf); }
/// <summary> /// Computes the buffer of a point for a given buffer distance, /// using the given Cap Style for borders of the point. /// </summary> /// <param name="g">The point to buffer.</param> /// <param name="distance">The buffer distance.</param> /// <param name="endCapStyle">Cap Style to use for compute buffer.</param> /// <returns> The buffer of the input point.</returns> public static IGeometry Buffer(IGeometry g, double distance, BufferStyle endCapStyle) { BufferOp gBuf = new BufferOp(g); gBuf.EndCapStyle = endCapStyle; IGeometry geomBuf = gBuf.GetResultGeometry(distance); return(geomBuf); }
/// <summary> /// Computes the buffer for a point for a given buffer distance /// and accuracy of approximation. /// </summary> /// <param name="g">The point to buffer.</param> /// <param name="distance">The buffer distance.</param> /// <param name="quadrantSegments">The number of segments used to approximate a quarter circle.</param> /// <returns>The buffer of the input point.</returns> public static IGeometry Buffer(IGeometry g, double distance, int quadrantSegments) { BufferOp bufOp = new BufferOp(g); bufOp.QuadrantSegments = quadrantSegments; IGeometry geomBuf = bufOp.GetResultGeometry(distance); return(geomBuf); }
/// <summary> /// Computes the buffer for a point for a given buffer distance /// and accuracy of approximation. /// </summary> /// <param name="g">The point to buffer.</param> /// <param name="distance">The buffer distance.</param> /// <param name="quadrantSegments">The number of segments used to approximate a quarter circle.</param> /// <param name="endCapStyle">Cap Style to use for compute buffer.</param> /// <returns>The buffer of the input point.</returns> public static IGeometry Buffer(IGeometry g, double distance, int quadrantSegments, BufferStyle endCapStyle) { BufferOp bufOp = new BufferOp(g); bufOp.EndCapStyle = endCapStyle; bufOp.QuadrantSegments = quadrantSegments; IGeometry geomBuf = bufOp.GetResultGeometry(distance); return geomBuf; }
/// <summary> /// Computes the buffer of a point for a given buffer distance, /// using the given Cap Style for borders of the point. /// </summary> /// <param name="g">The point to buffer.</param> /// <param name="distance">The buffer distance.</param> /// <param name="endCapStyle">Cap Style to use for compute buffer.</param> /// <returns> The buffer of the input point.</returns> public static IGeometry Buffer(IGeometry g, double distance, BufferStyle endCapStyle) { BufferOp gBuf = new BufferOp(g); gBuf.EndCapStyle = endCapStyle; IGeometry geomBuf = gBuf.GetResultGeometry(distance); return geomBuf; }
/// <summary> /// Computes the buffer of a point for a given buffer distance. /// </summary> /// <param name="g">The point to buffer.</param> /// <param name="distance">The buffer distance.</param> /// <returns> The buffer of the input point.</returns> public static IGeometry Buffer(IGeometry g, double distance) { BufferOp gBuf = new BufferOp(g); IGeometry geomBuf = gBuf.GetResultGeometry(distance); return geomBuf; }