public static void Array <T>(ref T[] array) => Internal.CollectionDrawers.Array(ref array, (item, i) => Drawers.Draw(item));
public static bool Array <T>(GUIContent label, ref T[] array, T defaultValue, bool foldout) => Internal.CollectionDrawers.Array(label, ref array, defaultValue, foldout, (item, i) => Drawers.Draw(item));
public static void List <T>(List <T> list) => Internal.CollectionDrawers.List(list, (item, i) => Drawers.Draw(item));
public static bool List <T>(GUIContent label, List <T> list, T defaultValue, bool foldout) => Internal.CollectionDrawers.List(label, list, defaultValue, foldout, (item, i) => Drawers.Draw(item));
public static void Dictionary <TKey, TValue>(Dictionary <TKey, TValue> dictionary) => Internal.CollectionDrawers.Dictionary(dictionary, Drawers.Draw, (_, value) => Drawers.Draw(value) );
public static bool Dictionary <TKey, TValue>(GUIContent label, Dictionary <TKey, TValue> dictionary, TKey defaultKey, TValue defaultValue, bool foldout) => Internal.CollectionDrawers.Dictionary(label, dictionary, defaultKey, defaultValue, foldout, Drawers.Draw, (_, value) => Drawers.Draw(value) );