public virtual void DrawMesh(GL_ControlBase control, GenericPickableMesh mesh) { }
public virtual void RenderMaterial(GL_ControlBase control, Pass pass, GenericPickableMesh mesh, ShaderProgram shader, Vector4 highlight_color) { }
public virtual bool CanDrawMesh(GenericPickableMesh mesh) { return(true); }
public virtual void UpdateMeshMatrix(GL_ControlModern control, EditorSceneBase editorScene, Matrix4 modelMatrix, GenericPickableMesh mesh) { }