internal void SplineCrawlerActivity() { if (mSplineCrawler != null) { mSplineCrawler.Activity(); // The SplineCrawler destroys itself in its Activity if it reaches the end if (mSplineCrawler.IsDestroyed) mSplineCrawler = null; } }
public void CreateSplineCrawler() { var currentSpline = AppState.Self.CurrentSpline; if (currentSpline == null) { System.Windows.Forms.MessageBox.Show( "There's no spline to show movement on"); } else { if (mSplineCrawler != null) mSplineCrawler.Destroy(); // Let's make sure we have the most up-to-date information: AppState.Self.CurrentSpline.CalculateDistanceTimeRelationships(.02f); mSplineCrawler = new SplineCrawler(currentSpline); mSplineCrawler.ConstantVelocityValue = AppState.Self.Preview.ConstantPreviewVelocity; mSplineCrawler.PreviewVelocityType = AppState.Self.Preview.PreviewVelocityType; } }