internal void SetTile(TileModel tile, int height) { if (Element == null) Element = new TileUnitElement { Tile = tile.Id, Height = height }; else { Element.Tile = tile.Id; Element.Height = height; } Updated?.Invoke(); }
public TilePresenterViewModel(TileModel tile) { Tile = tile; }
public void AddTile(TileModel tile) { if (!_tiles.Contains(tile)) _tiles.Add(tile); }