public void makeMapFromFile(string filename) { int xposition = 0; int yposition = 0; //This directory navigation might have to change for the final product, or even sooner string[] lines = System.IO.File.ReadAllLines(@"../../../Map Files/" + filename); //string[] lines = System.IO.File.ReadAllLines(@System.IO.Directory.GetCurrentDirectory() + "/Map Files/" + filename); mapSizeX = lines[0].Length * 32; mapSizeY = lines.Length * 32; Game1.wallArray = new bool[lines.GetLength(0), lines[0].Length]; Game1.darkTileArray = new double[lines.GetLength(0), lines[0].Length]; foreach (string line in lines) { foreach (char c in line) { string image = Textures.charToFileName[c]; string[] images = image.Split(','); bool solid = (images[2].Length > 0); /*if(c == 'a') * { * LevelTile t = new LevelTile(xposition, yposition, images[0], images[1], "schoolLevel",new Point(9 * 32, 9 * 32)); * Game1.levelTiles.Add(t); * Game1.tiles.Add(t); * } * else if (c == 'b') * { * LevelTile t = new LevelTile(xposition, yposition, images[0], images[1], "houseLevel", new Point(9 * 32, 9 * 32)); * Game1.levelTiles.Add(t); * Game1.tiles.Add(t); * } * else if (c == 'c') * { * LevelTile t = new LevelTile(xposition, yposition, images[0], images[1], "hubLevel", new Point(9 * 32, 9 * 32)); * Game1.levelTiles.Add(t); * Game1.tiles.Add(t); * }*/ if (c == 'f') { BadTile t = new BadTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 's') { GoodTile t = new GoodTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'l') { LockTile t = new LockTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'u') { UnlockTile t = new UnlockTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'g') { Grate t = new Grate(xposition, yposition, images[0], images[1]); Game1.solidTiles.Add(t); Game1.tiles.Add(t); Game1.wallArray[yposition / 32, xposition / 32] = true; } else if (c == 'w') { Wall t = new Wall(xposition, yposition, images[0], images[1]); t.setProjectileBlock(false); Game1.solidTiles.Add(t); Game1.tiles.Add(t); //Game1.wallArray[yposition / 32, xposition / 32] = true; } else if (!solid) { Tile t = new Tile(xposition, yposition, images[0], images[1]); Game1.tiles.Add(t); } else { Wall w = new Wall(xposition, yposition, images[0], images[1]); Game1.solidTiles.Add(w); Game1.tiles.Add(w); Game1.wallArray[yposition / 32, xposition / 32] = true; } xposition += 32; } xposition = 0; yposition += 32; } }
public void makeMapFromFile(string filename) { int xposition = 0; int yposition = 0; //This directory navigation might have to change for the final product, or even sooner string[] lines = System.IO.File.ReadAllLines(@"../../../Map Files/" + filename); //string[] lines = System.IO.File.ReadAllLines(@System.IO.Directory.GetCurrentDirectory() + "/Map Files/" + filename); mapSizeX = lines[0].Length * 32; mapSizeY = lines.Length * 32; Game1.wallArray = new bool[lines.GetLength(0), lines[0].Length]; Game1.darkTileArray = new double[lines.GetLength(0), lines[0].Length]; foreach (string line in lines) { foreach (char c in line) { string image = Textures.charToFileName[c]; string[] images = image.Split(','); bool solid = (images[2].Length > 0); /*if(c == 'a') { LevelTile t = new LevelTile(xposition, yposition, images[0], images[1], "schoolLevel",new Point(9 * 32, 9 * 32)); Game1.levelTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'b') { LevelTile t = new LevelTile(xposition, yposition, images[0], images[1], "houseLevel", new Point(9 * 32, 9 * 32)); Game1.levelTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'c') { LevelTile t = new LevelTile(xposition, yposition, images[0], images[1], "hubLevel", new Point(9 * 32, 9 * 32)); Game1.levelTiles.Add(t); Game1.tiles.Add(t); }*/ if (c == 'f') { BadTile t = new BadTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 's') { GoodTile t = new GoodTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'l') { LockTile t = new LockTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'u') { UnlockTile t = new UnlockTile(xposition, yposition, images[0], images[1]); Game1.playerActivateTiles.Add(t); Game1.tiles.Add(t); } else if (c == 'g') { Grate t = new Grate(xposition, yposition, images[0], images[1]); Game1.solidTiles.Add(t); Game1.tiles.Add(t); Game1.wallArray[yposition / 32, xposition / 32] = true; } else if (c == 'w') { Wall t = new Wall(xposition, yposition, images[0], images[1]); t.setProjectileBlock(false); Game1.solidTiles.Add(t); Game1.tiles.Add(t); //Game1.wallArray[yposition / 32, xposition / 32] = true; } else if (!solid) { Tile t = new Tile(xposition, yposition, images[0], images[1]); Game1.tiles.Add(t); } else { Wall w = new Wall(xposition, yposition, images[0], images[1]); Game1.solidTiles.Add(w); Game1.tiles.Add(w); Game1.wallArray[yposition / 32, xposition / 32] = true; } xposition += 32; } xposition = 0; yposition += 32; } }