public static bool Remove(QuadTreeEntity e, Vector2Int coord) { if (!_instance) { return(false); } return(_instance._quadTree.Remove(e, coord)); }
public static void Translate(QuadTreeEntity e, Vector2Int from, Vector2Int to) { if (!_instance) { return; } _instance._quadTree.Translate(e, from, to); }
public static void Add(QuadTreeEntity e, Vector2Int coord) { if (!_instance) { return; } _instance._quadTree.Add(e, coord); }