コード例 #1
0
        private void RenderLine(Vector3 start, Vector3 end, Plane plane, Color color, ICamera camera, I2DRenderer im)
        {
            var line = new Line(start, end);
            var cls  = line.ClassifyAgainstPlane(plane);

            if (cls == PlaneClassification.Back)
            {
                return;
            }
            if (cls == PlaneClassification.Spanning)
            {
                var isect = plane.GetIntersectionPoint(line, true);
                var first = plane.OnPlane(line.Start) > 0 ? line.Start : line.End;
                if (!isect.HasValue)
                {
                    return;
                }
                line = new Line(first, isect.Value);
            }

            var st = camera.WorldToScreen(line.Start);
            var en = camera.WorldToScreen(line.End);

            im.AddLine(st.ToVector2(), en.ToVector2(), color, 2);
        }
コード例 #2
0
ファイル: Line.cs プロジェクト: The-Next-Big-Team/ToeKnife
        /// <summary>
        /// Determines if this line is behind, in front, or spanning a plane.
        /// </summary>
        /// <param name="p">The plane to test against</param>
        /// <returns>A PlaneClassification value.</returns>
        public PlaneClassification ClassifyAgainstPlane(Plane p)
        {
            var start = p.OnPlane(Start);
            var end   = p.OnPlane(End);

            if (start == 0 && end == 0)
            {
                return(PlaneClassification.OnPlane);
            }
            if (start <= 0 && end <= 0)
            {
                return(PlaneClassification.Back);
            }
            if (start >= 0 && end >= 0)
            {
                return(PlaneClassification.Front);
            }
            return(PlaneClassification.Spanning);
        }
コード例 #3
0
        private void AddLine(CircleType type, Vector3 start, Vector3 end, Plane test, CachedLines cache)
        {
            var line = new Line(start, end);
            var cls  = line.ClassifyAgainstPlane(test);

            if (cls == PlaneClassification.Back)
            {
                return;
            }
            if (cls == PlaneClassification.Spanning)
            {
                var isect = test.GetIntersectionPoint(line, true);
                var first = test.OnPlane(line.Start) > 0 ? line.Start : line.End;
                if (isect.HasValue)
                {
                    line = new Line(first, isect.Value);
                }
            }
            cache.Cache[type].Add(new Line(cache.Viewport.Camera.WorldToScreen(line.Start), cache.Viewport.Camera.WorldToScreen(line.End)));
        }
コード例 #4
0
ファイル: Polygon.cs プロジェクト: The-Next-Big-Team/ToeKnife
        /// <summary>
        /// Determines if this polygon is behind, in front, or spanning a plane.
        /// </summary>
        /// <param name="p">The plane to test against</param>
        /// <returns>A PlaneClassification value.</returns>
        public PlaneClassification ClassifyAgainstPlane(Plane p)
        {
            var count   = Vertices.Count;
            var front   = 0;
            var back    = 0;
            var onplane = 0;

            foreach (var t in Vertices)
            {
                var test = p.OnPlane(t);

                // Vertices on the plane are both in front and behind the plane in this context
                if (test <= 0)
                {
                    back++;
                }
                if (test >= 0)
                {
                    front++;
                }
                if (test == 0)
                {
                    onplane++;
                }
            }

            if (onplane == count)
            {
                return(PlaneClassification.OnPlane);
            }
            if (front == count)
            {
                return(PlaneClassification.Front);
            }
            if (back == count)
            {
                return(PlaneClassification.Back);
            }
            return(PlaneClassification.Spanning);
        }