/// <summary> /// Multiplies two instances. /// </summary> /// <param name="left">The left operand of the multiplication.</param> /// <param name="right">The right operand of the multiplication.</param> /// <param name="result">A new instance that is the result of the multiplication.</param> public static void Mult(ref Matrix3x2 left, ref Matrix2x3 right, out Matrix3 result) { float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM21 = left.Row1.X, lM22 = left.Row1.Y, lM31 = left.Row2.X, lM32 = left.Row2.Y, rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z; result.Row0.X = lM11 * rM11 + lM12 * rM21; result.Row0.Y = lM11 * rM12 + lM12 * rM22; result.Row0.Z = lM11 * rM13 + lM12 * rM23; result.Row1.X = lM21 * rM11 + lM22 * rM21; result.Row1.Y = lM21 * rM12 + lM22 * rM22; result.Row1.Z = lM21 * rM13 + lM22 * rM23; result.Row2.X = lM31 * rM11 + lM32 * rM21; result.Row2.Y = lM31 * rM12 + lM32 * rM22; result.Row2.Z = lM31 * rM13 + lM32 * rM23; }
/// <summary> /// Multiplies two instances. /// </summary> /// <param name="left">The left operand of the multiplication.</param> /// <param name="right">The right operand of the multiplication.</param> /// <returns>A new instance that is the result of the multiplication.</returns> public static Matrix3 Mult(Matrix3x2 left, Matrix2x3 right) { Matrix3 result; Mult(ref left, ref right, out result); return(result); }
/// <summary> /// Multiplies two instances. /// </summary> /// <param name="left">The left operand of the multiplication.</param> /// <param name="right">The right operand of the multiplication.</param> /// <param name="result">A new instance that is the result of the multiplication.</param> public static void Mult(ref Matrix2x4 left, ref Matrix4x3 right, out Matrix2x3 result) { float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z, lM14 = left.Row0.W, lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z, lM24 = left.Row1.W, rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM31 = right.Row2.X, rM32 = right.Row2.Y, rM33 = right.Row2.Z, rM41 = right.Row3.X, rM42 = right.Row3.Y, rM43 = right.Row3.Z; result.Row0.X = lM11 * rM11 + lM12 * rM21 + lM13 * rM31 + lM14 * rM41; result.Row0.Y = lM11 * rM12 + lM12 * rM22 + lM13 * rM32 + lM14 * rM42; result.Row0.Z = lM11 * rM13 + lM12 * rM23 + lM13 * rM33 + lM14 * rM43; result.Row1.X = lM21 * rM11 + lM22 * rM21 + lM23 * rM31 + lM24 * rM41; result.Row1.Y = lM21 * rM12 + lM22 * rM22 + lM23 * rM32 + lM24 * rM42; result.Row1.Z = lM21 * rM13 + lM22 * rM23 + lM23 * rM33 + lM24 * rM43; }
/// <summary> /// Calculate the transpose of the given matrix. /// </summary> /// <param name="mat">The matrix to transpose.</param> /// <param name="result">The transpose of the given matrix.</param> public static void Transpose(ref Matrix3x2 mat, out Matrix2x3 result) { result.Row0.X = mat.Row0.X; result.Row0.Y = mat.Row1.X; result.Row0.Z = mat.Row2.X; result.Row1.X = mat.Row0.Y; result.Row1.Y = mat.Row1.Y; result.Row1.Z = mat.Row2.Y; }