コード例 #1
0
ファイル: TobiiHost.cs プロジェクト: mathieubecher/EyeTrack
        //--------------------------------------------------------------------
        // Public Function and Properties
        //--------------------------------------------------------------------

        public static ITobiiHost GetInstance()
        {
            if (_isShuttingDown)
            {
                return(new Stubs.TobiiHostStub());
            }

#if UNITY_EDITOR
            if (!(UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.StandaloneWindows64 ||
                  UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.StandaloneWindows))
            {
                return(new Stubs.TobiiHostStub());
            }
#endif

            if (!TobiiEulaFile.IsEulaAccepted())
            {
                if (!_hasDisplayedEulaError)
                {
                    Debug.LogWarning("You need to accept EULA to be able to use Tobii Unity SDK.");
                    _hasDisplayedEulaError = true;
                }
                return(new Stubs.TobiiHostStub());
            }

            if (_instance != null)
            {
                return(_instance);
            }

            var newGameObject = new GameObject("TobiiHost");
            DontDestroyOnLoad(newGameObject);
            _instance = newGameObject.AddComponent <TobiiHost>();
            return(_instance);
        }
コード例 #2
0
        private void Initialize()
        {
            if (_isInitialized)
            {
                return;
            }

            ReloadSettings();
            var gazePointDataProvider = TobiiHost.GetInstance().GetGazePointDataProvider();

            gazePointDataProvider.Start(_identifier.GetInstanceID());

            if (Scorer == null)
            {
                //Scorer = new SingleRayCastNoScore();
                Scorer = new SingleRaycastHistoricHitScore();
                //Scorer = new MultiRaycastHistoricHitScore();
            }
            if (_multiScorer == null)
            {
                _multiScorer = new MultiRaycastHistoricHitScore();
            }

            _isInitialized = true;
        }
コード例 #3
0
ファイル: TobiiHost.cs プロジェクト: tallulala/HanabiUnity
        //--------------------------------------------------------------------
        // Public Function and Properties
        //--------------------------------------------------------------------

        public static ITobiiHost GetInstance()
        {
            //if (_isShuttingDown || !TobiiEulaFile.IsEulaAccepted())
            //{
            //if (!TobiiEulaFile.IsEulaAccepted() && !HasDisplayedEulaError)
            //	{
            //		Debug.LogError("You need to accept EULA to be able to use Tobii Unity SDK.");
            //		HasDisplayedEulaError = true;
            //	}
            //	return new Stubs.TobiiHostStub();
            //}

            if (_instance != null)
            {
                return(_instance);
            }

            var newGameObject = new GameObject("TobiiHost");

            DontDestroyOnLoad(newGameObject);
            _instance = newGameObject.AddComponent <TobiiHost>();
            return(_instance);
        }