static int set_instance(IntPtr L) { try { ToLuaUIFramework.UIManager arg0 = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 2); ToLuaUIFramework.UIManager.instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RefreshStack(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); obj.RefreshStack(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnUIDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); ToLuaUIFramework.LuaBehaviour arg0 = (ToLuaUIFramework.LuaBehaviour)ToLua.CheckObject <ToLuaUIFramework.LuaBehaviour>(L, 2); obj.OnUIDestroy(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ResumeUI(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.ResumeUI(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ExeCommand(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); ToLuaUIFramework.CommandEnum arg0 = (ToLuaUIFramework.CommandEnum)ToLua.CheckObject(L, 2, typeof(ToLuaUIFramework.CommandEnum)); bool o = obj.ExeCommand(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_uiStack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)o; System.Collections.Generic.List <ToLuaUIFramework.LuaBehaviour> arg0 = (System.Collections.Generic.List <ToLuaUIFramework.LuaBehaviour>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <ToLuaUIFramework.LuaBehaviour>)); obj.uiStack = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index uiStack on a nil value")); } }
static int get_uiStack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)o; System.Collections.Generic.List <ToLuaUIFramework.LuaBehaviour> ret = obj.uiStack; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index uiStack on a nil value")); } }
static int SpawnUI(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); obj.SpawnUI(arg0, arg1, arg2); return(0); } else if (count == 5) { ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); obj.SpawnUI(arg0, arg1, arg2, arg3); return(0); } else if (count == 6) { ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); obj.SpawnUI(arg0, arg1, arg2, arg3, arg4); return(0); } else if (count == 7) { ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); obj.SpawnUI(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else if (count == 8) { ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); bool arg6 = LuaDLL.luaL_checkboolean(L, 8); obj.SpawnUI(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ToLuaUIFramework.UIManager.SpawnUI")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Awake() { instance = this; }