public Camera2D(ScreenManager screenManager) { ScreenManager = screenManager; Position = Vector2.Zero; ScrollDelta = 17f; LerpDelta = 3f; Zoom = 1f; ViewRectangle = new Rectangle(0, 0, ScreenManager.Viewport.Width, ScreenManager.Viewport.Height); BackgroundRectangle = new Rectangle(0, 0, ScreenManager.Viewport.Width, ScreenManager.Viewport.Height); CameraType = CameraType.Fixed; }
public InGameMouse(ScreenManager screenManager) { ScreenManager = screenManager; IsLeftClicked = false; IsMiddleClicked = false; IsRightClicked = false; PreviousMouseState = Mouse.GetState(); CurrentMouseState = Mouse.GetState(); Enable(); }
public CutSceneScreen(ScreenManager screenManager, string screenDataAsset) : base(screenManager, screenDataAsset) { TotalRunningTime = 0; EventsDictionary = new Dictionary<string, Func<CutSceneEventArgs, bool>>(); EventsDictionary.Add("Add GameObject", new Func<CutSceneEventArgs, bool>(AddGameObject)); EventsDictionary.Add("Move GameObject", new Func<CutSceneEventArgs, bool>(Move)); EventsDictionary.Add("Rotate GameObject", new Func<CutSceneEventArgs, bool>(Rotate)); EventsDictionary.Add("Move Camera", new Func<CutSceneEventArgs, bool>(MoveCamera)); EventsDictionary.Add("Remove GameObject", new Func<CutSceneEventArgs, bool>(RemoveGameObject)); EventsDictionary.Add("Add Dialog Box", new Func<CutSceneEventArgs, bool>(AddDialogBox)); EventsDictionary.Add("Load Next Screen", new Func<CutSceneEventArgs, bool>(LoadNextScreen)); EventsList = new List<CutSceneEventArgs>(); EventsToRemove = new List<CutSceneEventArgs>(); }
public Screen(ScreenManager screenManager, string screenDataAsset) { ScreenManager = screenManager; GameObjects = new List<GameObject>(); GameObjectsToAdd = new List<GameObject>(); GameObjectsToRemove = new List<GameObject>(); ScreenUIElements = new List<UIElement>(); ScreenUIElementsToAdd = new List<UIElement>(); ScreenUIElementsToRemove = new List<UIElement>(); InGameUIElements = new List<UIElement>(); InGameUIElementsToAdd = new List<UIElement>(); InGameUIElementsToRemove = new List<UIElement>(); Buttons = new List<Button>(); ScreenState = ScreenState.Active; ScreenDataAsset = screenDataAsset; JustStartedUpdating = true; }
public OptionsScreen(ScreenManager screenManager, string screenDataAsset) : base(screenManager, screenDataAsset) { }