/// <summary> /// /// Assigns spells and items from the Warrior's spell and item inventories. /// </summary> /// <param name="self">The game client data for the Warrior.</param> protected PeasantCommands(WarriorClient self) { Self = self; _gatewaySpell = self.Spells.KeySpells.Gateway; Items = new PeasantItemCommands(self); Movement = new PeasantMovementCommands(self); }
/// <summary> /// /// Assigns spells and items from the Peasant's spell and item inventories. /// </summary> /// <param name="self">The game client data for the Peasant.</param> public PeasantCommands(PeasantClient self) { Self = self; _gatewaySpell = self.Spells.KeySpells.Gateway; Items = new PeasantItemCommands(self); Movement = new PeasantMovementCommands(self); }