public override void OnTouchUp(GPoint point) { var touchDownPoint = new PointF((float)point.X, (float)point.Y); if (_minusRect.Contains(touchDownPoint) && _pressed) { View.Value -= View.Increment; } if (_plusRect.Contains(touchDownPoint) && _pressed) { View.Value += View.Increment; } _minusRippleEffect.OnTouchUp(point); _plusRippleEffect.OnTouchUp(point); _pressed = false; }
public override void OnTouchUp(GPoint point) { _rippleEffect.OnTouchUp(point); }