internal void LowerBelow(Layer target) { var parentChildren = window?.LayersChildren; if (parentChildren != null) { int currentIndex = parentChildren.IndexOf(this); int targetIndex = parentChildren.IndexOf(target); if (currentIndex < 0 || targetIndex < 0 || currentIndex >= parentChildren.Count || targetIndex >= parentChildren.Count) { NUILog.Error("index should be bigger than 0 and less than children of layer count"); return; } // If the currentIndex is not already the 0th index and the target has the same parent. if ((currentIndex != 0) && (targetIndex != -1) && (currentIndex > targetIndex)) { parentChildren.Remove(this); parentChildren.Insert(targetIndex, this); Interop.Layer.MoveBelow(SwigCPtr, Layer.getCPtr(target)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } } } }
internal void RaiseAbove(Layer target) { var parentChildren = Window.Instance.LayersChildren; if (parentChildren != null) { int currentIndex = parentChildren.IndexOf(this); int targetIndex = parentChildren.IndexOf(target); if (currentIndex < 0 || targetIndex < 0 || currentIndex >= parentChildren.Count || targetIndex >= parentChildren.Count) { NUILog.Error("index should be bigger than 0 and less than children of layer count"); return; } // If the currentIndex is less than the target index and the target has the same parent. if (currentIndex < targetIndex) { parentChildren.Remove(this); parentChildren.Insert(targetIndex, this); Interop.Layer.Layer_MoveAbove(swigCPtr, Layer.getCPtr(target)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } } } }
/// <summary> /// Moves the layer directly below the given layer.<br /> /// After the call, this layer's depth will be immediately below target.<br /> /// </summary> /// <param name="target">The layer to get below of.</param> /// <since_tizen> 3 </since_tizen> public void MoveBelow(Layer target) { Interop.Layer.MoveBelow(SwigCPtr, Layer.getCPtr(target)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
/// <summary> /// Moves the layer directly above the given layer.<br /> /// After the call, this layer's depth will be immediately above target.<br /> /// </summary> /// <param name="target">The layer to get on top of.</param> /// <since_tizen> 3 </since_tizen> public void MoveAbove(Layer target) { NDalicPINVOKE.Layer_MoveAbove(swigCPtr, Layer.getCPtr(target)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
internal void LowerBelow(Layer target) { NDalicPINVOKE.Layer_LowerBelow(swigCPtr, Layer.getCPtr(target)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
internal void RaiseAbove(Layer target) { NDalicPINVOKE.Layer_RaiseAbove(swigCPtr, Layer.getCPtr(target)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
/// <summary> /// Lowers the layer to the bottom. /// </summary> /// <since_tizen> 3 </since_tizen> public void LowerToBottom() { var parentChildren = window?.LayersChildren; if (parentChildren != null) { parentChildren.Remove(this); parentChildren.Insert(0, this); Interop.Layer.LowerToBottom(SwigCPtr); if (window.IsBorderEnabled) { Layer bottomLayer = window.GetBorderWindowBottomLayer(); parentChildren.Remove(bottomLayer); parentChildren.Insert(0, bottomLayer); Interop.Layer.LowerToBottom(Layer.getCPtr(bottomLayer)); } if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } } }
private bool SetFrame(float left, float top, float right, float bottom, bool independent) { bool changed = false; if (_layoutPositionData.Left != left || _layoutPositionData.Right != right || _layoutPositionData.Top != top || _layoutPositionData.Bottom != bottom) { changed = true; float oldWidth = _layoutPositionData.Right - _layoutPositionData.Left; float oldHeight = _layoutPositionData.Bottom - _layoutPositionData.Top; float newWidth = right - left; float newHeight = bottom - top; bool sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight); // Set condition to layout changed as currently unspecified. Add, Remove would have specified a condition. if (ConditionForAnimation.Equals(TransitionCondition.Unspecified)) { ConditionForAnimation = TransitionCondition.LayoutChanged; } // Store new layout position data _layoutPositionData = new LayoutData(this, ConditionForAnimation, left, top, right, bottom); Debug.WriteLineIf(LayoutDebugFrameData, "LayoutItem FramePositionData View:" + _layoutPositionData.Item.Owner.Name + " left:" + _layoutPositionData.Left + " top:" + _layoutPositionData.Top + " right:" + _layoutPositionData.Right + " bottom:" + _layoutPositionData.Bottom); Container onwerContainer = Owner.GetParent(); View onwerView = onwerContainer is Layer ? new View(Layer.getCPtr(onwerContainer).Handle, false) : onwerContainer as View; if (onwerView != null && onwerView.Layout != null && onwerView.Layout.LayoutWithTransition) { NUIApplication.GetDefaultWindow().LayoutController.AddTransitionDataEntry(_layoutPositionData); } else { if (Owner.Position != null) { if (independent) { // If height or width specification is not explicitly defined, // the size of the owner view must be reset even the ExcludeLayouting is true. if (Owner.HeightSpecification < 0 || Owner.WidthSpecification < 0) { Owner.SetSize(right - left, bottom - top); } } else { Owner.SetSize(right - left, bottom - top); Owner.SetPosition(left, top); } } } // Reset condition for animation ready for next transition when required. ConditionForAnimation = TransitionCondition.Unspecified; } return(changed); }
private WheelSignal WheelEventSignal() { WheelSignal ret = new WheelSignal(Interop.ActorSignal.Actor_WheelEventSignal(Layer.getCPtr(this.GetRootLayer())), false); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
internal TouchDataSignal TouchDataSignal() { TouchDataSignal ret = new TouchDataSignal(Interop.ActorSignal.Actor_TouchSignal(Layer.getCPtr(GetRootLayer())), false); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }