コード例 #1
0
ファイル: Actor.cs プロジェクト: whztt07/DeltaEngine
		public Actor(Map map, Vector2D position, string type)
			: base(new Rectangle(0.0f, 0.0f, Map.BlockSize, Map.BlockSize), GetColor(type))
		{
			this.map = map;
			this.position = position;
			startPosition = position;
			this.type = type;
			MaxVelocityX = Map.DefaultMaxVelocityX * Map.Meter;
		}
コード例 #2
0
ファイル: Game.cs プロジェクト: whztt07/DeltaEngine
		/// <summary>
		/// Load a map and bind keyboard controls to player actions
		/// </summary>
		public Game(Map map)
		{
			Actor player = map.Player;
			new Command(() => player.WantsToGoLeft = true).Add(new KeyTrigger(Key.CursorLeft));
			new Command(() => player.WantsToGoLeft = false).Add(new KeyTrigger(Key.CursorLeft,
				State.Releasing));
			new Command(() => player.WantsToGoRight = true).Add(new KeyTrigger(Key.CursorRight));
			new Command(() => player.WantsToGoRight = false).Add(new KeyTrigger(Key.CursorRight,
				State.Releasing));
			new Command(() => player.WantsToJump = true).Add(new KeyTrigger(Key.Space));
			new Command(() => player.WantsToJump = false).Add(new KeyTrigger(Key.Space, State.Releasing));
			new Command(() => player.WantsToJump = true).Add(new KeyTrigger(Key.CursorUp));
			new Command(() => player.WantsToJump = false).Add(new KeyTrigger(Key.CursorUp,
				State.Releasing));
		}