public void HyperGUI() { if (!HyperWarpController.IsReady) { return; } bool priorGUIEnabled = GUI.enabled; GUI.enabled = priorGUIEnabled && HyperWarpController.Instance.CanHyperWarp; { GUILayout.BeginVertical(); { GUIRateButtons(); GUIMaxRate(); GUIMinPhys(); GUIMaxDelta(); GUIButtons(); GUILayout.Label("", GUILayout.Height(5)); GUIWarpTime(); GUILayout.Label("", GUILayout.Height(5)); sharedGUI.GUIThrottleControl(); } GUILayout.EndVertical(); } GUI.enabled = priorGUIEnabled; }
//private void modeSlowmoFPSKeeper() //{ // GUI.enabled = (TimeController.Instance.IsOperational // && (TimeController.Instance.CurrentWarpState == TimeControllable.None || TimeController.Instance.CurrentWarpState == TimeControllable.SlowMo)); // bool fpsKeeperActive = GUILayout.Toggle( TimeController.Instance.IsFpsKeeperActive, "FPS Keeper: " + Mathf.Round( Settings.Instance.FpsMinSlider / 5 ) * 5 + " fps" ); // if (fpsKeeperActive != TimeController.Instance.IsFpsKeeperActive) // TimeController.Instance.SetFPSKeeper( fpsKeeperActive ); // Settings.Instance.FpsMinSlider = (int)GUILayout.HorizontalSlider( Settings.Instance.FpsMinSlider, 5, 60 ); // GUI.enabled = true; //} private void GUITimeScale() { bool priorGUIEnabled = GUI.enabled; GUI.enabled = priorGUIEnabled && (SlowMoController.Instance?.CanSlowMo ?? false); GUILayout.BeginVertical(); { SlowMoController.Instance.DeltaLocked = GUILayout.Toggle(SlowMoController.Instance.DeltaLocked, "Lock physics delta to default"); float ratePct = (float)Math.Round(SlowMoController.Instance.SlowMoRate * 100f, 0); string slowMoSliderLabel = "Slow Motion Rate: ".MemoizedConcat(ratePct.MemoizedToString().MemoizedConcat("%")); Action <float> updateSlowMo = delegate(float f) { SlowMoController.Instance.SlowMoRate = (float)Math.Round(f / 100f, 2); }; Func <float, float> modifySlowMo = delegate(float f) { return(Mathf.Floor(f)); }; IMGUIExtensions.floatTextBoxSliderPlusMinus(slowMoSliderLabel, ratePct, 0f, 100f, 1f, updateSlowMo, modifySlowMo, true); GUILayout.Label("", GUILayout.Height(5)); sharedGUI.GUIThrottleControl(); } GUILayout.EndVertical(); GUI.enabled = priorGUIEnabled; }