コード例 #1
0
ファイル: HyperIMGUI.cs プロジェクト: ntwest/TimeControl
        private void GUIMaxRate()
        {
            string         hyperMaxRateLabel  = "Attempted Rate: ".MemoizedConcat(Mathf.Round(HyperWarpController.Instance.MaxAttemptedRate).MemoizedToString());
            Action <float> updateHyperMaxRate = delegate(float f) { HyperWarpController.Instance.MaxAttemptedRate = f; };
            // Force slider to select integer values between min and max
            Func <float, float> modifyFieldHyperMaxRate = delegate(float f) { return(Mathf.Round(f)); };

            IMGUIExtensions.floatTextBoxSliderPlusMinusWithButtonList(hyperMaxRateLabel, HyperWarpController.Instance.MaxAttemptedRate, HyperWarpController.AttemptedRateMin, HyperWarpController.AttemptedRateMax, 1f, updateHyperMaxRate, maxRateButtons, modifyFieldHyperMaxRate);
        }
コード例 #2
0
ファイル: HyperIMGUI.cs プロジェクト: ntwest/TimeControl
        private void GUIMinPhys()
        {
            const float physIncrement = 0.1f;

            string hyperMinPhysLabel = "Physics Accuracy: ".MemoizedConcat(HyperWarpController.Instance.PhysicsAccuracy.MemoizedToString());

            if (HyperWarpController.Instance.PhysicsAccuracy > 4f)
            {
                hyperMinPhysLabel = hyperMinPhysLabel.MemoizedConcat(" !!! DANGER !!!");
            }

            Action <float> updatehyperMinPhys = delegate(float f)
            {
                HyperWarpController.Instance.PhysicsAccuracy = f;
            };

            Func <float, float> modifyFieldMinPhys = delegate(float f) { return(Mathf.Round(f * (1f / physIncrement)) / (1f / physIncrement)); };

            IMGUIExtensions.floatTextBoxSliderPlusMinusWithButtonList(hyperMinPhysLabel, HyperWarpController.Instance.PhysicsAccuracy, HyperWarpController.PhysicsAccuracyMin, HyperWarpController.PhysicsAccuracyMax, physIncrement, updatehyperMinPhys, phyAccuracyButtons, modifyFieldMinPhys);
        }
コード例 #3
0
        internal void GUIThrottleControl()
        {
            throttleToggle = GUILayout.Toggle(throttleToggle, "Throttle Control: " + Mathf.Round(throttleSet * 100) + "%");

            Action <float> updateThrottle = delegate(float f)
            {
                throttleSet = f / 100.0f;
            };

            if (FlightInputHandler.state != null && throttleToggle && FlightInputHandler.state.mainThrottle != throttleSet)
            {
                FlightInputHandler.state.mainThrottle = throttleSet;
            }

            // Force slider to select 1 decimal place values between min and max
            Func <float, float> modifyFieldThrottle = delegate(float f)
            {
                return(Mathf.Floor(f));
            };

            IMGUIExtensions.floatTextBoxSliderPlusMinusWithButtonList(null, (throttleSet * 100f), 0.0f, 100.0f, 1f, updateThrottle, throttleRateButtons, modifyFieldThrottle);
        }