コード例 #1
0
 /// <summary>
 /// Updates a player's saved statistics
 /// </summary>
 /// <param name="player"></param>
 /// <returns></returns>
 public bool savePlayer(TrPlayer player)
 {
     player.lastLogin = DateTime.UtcNow.ToString("G");
     return _db.Query("UPDATE TimeBasedRanking SET Time = @0, LastLogin = @1," +
         " Experience = @2 WHERE Name = @3",
         player.time, player.lastLogin, player.points, player.name) != 0;
 }
コード例 #2
0
        /// <summary>
        /// Handles login events. Syncs the player's stored stats if they have them
        /// </summary>
        /// <param name="e"></param>
        private void PostLogin(TShockAPI.Hooks.PlayerPostLoginEventArgs e)
        {
            if (config.AutoStartUsers && e.Player.Group.Name == config.StartGroup)
                TShock.Users.SetUserGroup(
                    TShock.Users.GetUserByName(e.Player.UserAccountName),
                    config.Groups.Keys.ToList()[0]);

            if (Tools.GetPlayerByName(e.Player.UserAccountName) != null)
            {
                var player = Tools.GetPlayerByName(e.Player.UserAccountName);

                player.index = e.Player.Index;
                player.online = true;
            }

            else
            {
                if (Tools.GetPlayerByName("~^" + e.Player.Name) != null)
                {
                    var player = Tools.GetPlayerByName("~^" + e.Player.Name);

                    player.name = e.Player.UserAccountName;
                    if (player.index != e.Player.Index)
                        player.index = e.Player.Index;

                    player.online = true;

                    if (!dbManager.insertPlayer(player))
                        Log.ConsoleError("[TimeRanks] Failed to create storage for {0}.", player.name);
                    else
                        Log.ConsoleInfo("[TimeRanks] Created storage for {0}.", player.name);
                }
                else
                {
                    var player = new TrPlayer(e.Player.UserAccountName, 0, DateTime.UtcNow.ToString("G"),
                        DateTime.UtcNow.ToString("G"), 0) {index = e.Player.Index, online = true};

                    Tools.Players.Add(player);

                    if (!dbManager.insertPlayer(player))
                        Log.ConsoleError("[TimeRanks] Failed to create storage for {0}.", player.name);
                    else
                        Log.ConsoleInfo("[TimeRanks] Created storage for {0}.", player.name);
                }
            }
        }
コード例 #3
0
 /// <summary>
 /// Inserts a player into the database. Is only called for players that do not exist already.
 /// </summary>
 /// <param name="player">Player to insert</param>
 public bool insertPlayer(TrPlayer player)
 {
     return _db.Query("INSERT INTO TimeBasedRanking (Name, Time, FirstLogin, LastLogin, Experience)"
         + " VALUES (@0, @1, @2, @3, @4)", player.name, player.time, player.firstLogin,
         player.lastLogin, player.points) != 0;
 }
コード例 #4
0
        /// <summary>
        /// Handles greet events. 
        /// </summary>
        /// <param name="args"></param>
        private void OnGreet(GreetPlayerEventArgs args)
        {
            if (!TShock.Config.DisableUUIDLogin)
            {
                if (TShock.Players[args.Who].IsLoggedIn)
                    PostLogin(new TShockAPI.Hooks.PlayerPostLoginEventArgs(TShock.Players[args.Who]));
                else
                {
                    var player = new TrPlayer("~^" + TShock.Players[args.Who].Name, 0,
                        DateTime.UtcNow.ToString("G"), DateTime.UtcNow.ToString("G"), 0)
                        {index = args.Who, online = true};

                    Tools.Players.Add(player);
                }
            }
            else
            {
                var player = new TrPlayer("~^" + TShock.Players[args.Who].Name, 0,
                    DateTime.UtcNow.ToString("G"), DateTime.UtcNow.ToString("G"), 0)
                    {index = args.Who, online = true};

                Tools.Players.Add(player);
            }
        }