public void SetSoundVolume(float volume) { foreach (var item in soundSettings) { item.source.volume = volume * item.volumeDecreaser; } HelpSaveLoad.SetValue(ConstsLibrary.soundEffectVolumePrefs, volume); }
public void SetMisicVolume(float volume) { foreach (var item in musicSettings) { item.source.volume = volume * item.volumeDecreaser; } var s = Array.Find(musicSettings, musicSettings => musicSettings.sourseName == nowPlayingMisicName); if (s != null) { s.volume = volume * s.volumeDecreaser; } HelpSaveLoad.SetValue(ConstsLibrary.musicVolumePrefs, volume); }
public void MuteAll(bool muted) { foreach (var item in soundSettings) { item.source.mute = muted; } foreach (var item in musicSettings) { item.source.mute = muted; } if (muted) { HelpSaveLoad.SetValue(ConstsLibrary.mutedPrefs, 1); } else { HelpSaveLoad.SetValue(ConstsLibrary.mutedPrefs, 0); } }