コード例 #1
0
  public void UpdateLightGizmoHint() {
    if (m_LightGizmoHoverTimer >= 0) {
      if (!m_LightGizmoHint) {
        var hint = Instantiate(m_LightGizmoHintPrefab);
        m_LightGizmoHint = hint.GetComponent<HintObjectScript>();
      }

      // TODO: Fix this.
      // This assumes there is only one panel of type Lights created.
      BasePanel basePanel = PanelManager.m_Instance.GetPanelByType(BasePanel.PanelType.Lights);
      LightsPanel lightsPanel = basePanel as LightsPanel;
      if (lightsPanel != null) {
        if (lightsPanel.IsLightGizmoBeingDragged) {
          m_LightGizmoHoverTimer = -1;
          if (m_LightGizmoHint.IsActive()) {
            m_LightGizmoHint.Activate(false);
          }
        } else if (lightsPanel.IsLightGizmoBeingHovered) {
          m_LightGizmoHoverTimer += Time.deltaTime;
          if (m_LightGizmoHoverTimer > m_LightGizmoHoverTimeBeforeHint) {
            if (!m_LightGizmoHint.IsActive()) {
              m_LightGizmoHint.Activate(true);
            }
            m_LightGizmoHint.transform.position = lightsPanel.ActiveLightGizmoPosition;
            m_LightGizmoHint.transform.rotation = lightsPanel.transform.rotation;
          }
        } else {
          m_LightGizmoHint.Activate(false);
          m_LightGizmoHoverTimer = m_LightGizmoHoverTimeBeforeHint / 2;
        }
      }
    }
  }
コード例 #2
0
        void Update()
        {
            switch (m_MoveMode)
            {
            case Movement.Still:
                break;

            case Movement.Drift:
                m_JumpTimer -= Time.deltaTime;

                // Move forward.
                float speed = m_Jumping ? m_JumpSpeed : m_DriftSpeed;
                m_MoveTimer += Time.deltaTime * speed;
                if (m_MoveTimer >= 1.0f)
                {
                    // If we're passed our threshold, udpate our curves.
                    AdvanceCurves();
                    m_MoveTimer -= 1.0f;
                    m_Jumping    = false;
                }

                // TODO: Fix this.
                // This assumes there is only one panel of type Lights created.
                BasePanel   basePanel   = PanelManager.m_Instance.GetPanelByType(BasePanel.PanelType.Lights);
                LightsPanel lightsPanel = basePanel as LightsPanel;
                if (lightsPanel)
                {
                    for (int i = 0; i < m_DiscoCurves.Length; ++i)
                    {
                        m_DiscoCurves[i].lerpColor =
                            Color.Lerp(m_DiscoCurves[i].startColor, m_DiscoCurves[i].targetColor, m_MoveTimer);

                        var lightGizmo = lightsPanel.GetLight((LightMode)i);
                        if (lightGizmo != null)
                        {
                            lightGizmo.SetRotation(
                                Quaternion.Slerp(m_DiscoCurves[i].start, m_DiscoCurves[i].target, m_MoveTimer));
                        }
                    }

                    lightsPanel.SetDiscoLights(m_DiscoCurves[0].lerpColor, m_DiscoCurves[1].lerpColor,
                                               m_DiscoCurves[2].lerpColor, noRecord: true);
                }

                // Speed to the next checkpoint if we're listening to music and we hit a threshold.
                if (m_JumpTimer < 0.0f && App.Instance.RequestingAudioReactiveMode)
                {
                    if (VisualizerManager.m_Instance.BeatOutput.z > m_BeatThreshold)
                    {
                        m_Jumping = true;

                        // Prevent jumping from happening too quickly, back to back.
                        m_JumpTimer = m_JumpInterval;
                    }
                }
                break;
            }
        }
コード例 #3
0
ファイル: LightGizmo.cs プロジェクト: mikeage/open-brush-lfs
 public void SetParentPanel(LightsPanel panel)
 {
     Debug.AssertFormat(m_ParentPanel == null, "Light Gizmo parent already set!");
     m_ParentPanel          = panel;
     App.Scene.PoseChanged += (TrTransform prev, TrTransform current) => {
         transform.rotation = current.rotation * m_Rotation_SS;
         transform.position = m_ParentPanel.LightWidgetPosition(transform.rotation);
     };
 }
コード例 #4
0
        override protected void OnButtonPressed()
        {
            LightsPanel lightsParent = m_Manager.GetComponent <LightsPanel>();

            if (lightsParent)
            {
                lightsParent.ButtonPressed(m_ButtonType);
            }
        }