コード例 #1
0
        /// Leaves stream in indeterminate state; caller should Close() upon return.
        public static bool ReadMemory(Stream stream, Guid[] brushList, bool bAdditive, out bool isLegacy, out Dictionary <int, int> oldGroupToNewGroup)
        {
            bool allowFastPath = BitConverter.IsLittleEndian;
            // Buffering speeds up fast path ~1.4x, slow path ~2.3x
            var bufferedStream = new BufferedStream(stream, 4096);

            // var stopwatch = new System.Diagnostics.Stopwatch();
            // stopwatch.Start();

            isLegacy = false;
            SketchMemoryScript.m_Instance.ClearRedo();
            if (!bAdditive)
            {
                //clean up old draw'ring
                SketchMemoryScript.m_Instance.ClearMemory();
            }

#if (UNITY_EDITOR || EXPERIMENTAL_ENABLED)
            if (Config.IsExperimental)
            {
                if (App.Config.m_ReplaceBrushesOnLoad)
                {
                    brushList = brushList.Select(guid => App.Config.GetReplacementBrush(guid)).ToArray();
                }
            }
#endif

            oldGroupToNewGroup = new Dictionary <int, int>();
            var strokes = GetStrokes(bufferedStream, brushList, allowFastPath);
            if (strokes == null)
            {
                return(false);
            }

            // Check that the strokes are in timestamp order.
            uint headMs = uint.MinValue;
            foreach (var stroke in strokes)
            {
                if (stroke.HeadTimestampMs < headMs)
                {
                    strokes.Sort((a, b) => a.HeadTimestampMs.CompareTo(b.HeadTimestampMs));
                    ControllerConsoleScript.m_Instance.AddNewLine("Bad timing data detected. Please re-save.");
                    Debug.LogAssertion("Unsorted timing data in sketch detected. Strokes re-sorted.");
                    break;
                }
                headMs = stroke.HeadTimestampMs;
            }

            QualityControls.m_Instance.AutoAdjustSimplifierLevel(strokes, brushList);
            foreach (var stroke in strokes)
            {
                // Deserialized strokes are expected in timestamp order, yielding aggregate complexity
                // of O(N) to populate the by-time linked list.
                SketchMemoryScript.m_Instance.MemoryListAdd(stroke);
            }

            // stopwatch.Stop();
            // Debug.LogFormat("Reading took {0}", stopwatch.Elapsed);
            GroupManager.MoveStrokesToNewGroups(strokes, oldGroupToNewGroup);
            return(true);
        }