コード例 #1
0
        public TmxGroup(XElement xGroup, int width, int height, string tmxDirectory)
        {
            Name    = (string)xGroup.Attribute("name") ?? String.Empty;
            Opacity = (double?)xGroup.Attribute("opacity") ?? 1.0;
            Visible = (bool?)xGroup.Attribute("visible") ?? true;
            OffsetX = (double?)xGroup.Attribute("offsetx") ?? 0.0;
            OffsetY = (double?)xGroup.Attribute("offsety") ?? 0.0;

            Properties = new PropertyDict(xGroup.Element("properties"));

            Layers       = new TmxList <ITmxLayer>();
            TileLayers   = new TmxList <TmxLayer>();
            ObjectGroups = new TmxList <TmxObjectGroup>();
            ImageLayers  = new TmxList <TmxImageLayer>();
            Groups       = new TmxList <TmxGroup>();
            foreach (var e in xGroup.Elements().Where(x => x.Name == "layer" || x.Name == "objectgroup" || x.Name == "imagelayer" || x.Name == "group"))
            {
                ITmxLayer layer;
                switch (e.Name.LocalName)
                {
                case "layer":
                    var tileLayer = new TmxLayer(e, width, height);
                    layer = tileLayer;
                    TileLayers.Add(tileLayer);
                    break;

                case "objectgroup":
                    var objectgroup = new TmxObjectGroup(e);
                    layer = objectgroup;
                    ObjectGroups.Add(objectgroup);
                    break;

                case "imagelayer":
                    var imagelayer = new TmxImageLayer(e, tmxDirectory);
                    layer = imagelayer;
                    ImageLayers.Add(imagelayer);
                    break;

                case "group":
                    var group = new TmxGroup(e, width, height, tmxDirectory);
                    layer = group;
                    Groups.Add(group);
                    break;

                default:
                    throw new InvalidOperationException();
                }
                Layers.Add(layer);
            }
        }
コード例 #2
0
        private void Load(XDocument xDoc)
        {
            var xMap = xDoc.Element("map");

            Version      = (string)xMap.Attribute("version");
            TiledVersion = (string)xMap.Attribute("tiledversion");

            Width         = (int)xMap.Attribute("width");
            Height        = (int)xMap.Attribute("height");
            TileWidth     = (int)xMap.Attribute("tilewidth");
            TileHeight    = (int)xMap.Attribute("tileheight");
            HexSideLength = (int?)xMap.Attribute("hexsidelength");

            // Map orientation type
            var orientDict = new Dictionary <string, OrientationType> {
                { "unknown", OrientationType.Unknown },
                { "orthogonal", OrientationType.Orthogonal },
                { "isometric", OrientationType.Isometric },
                { "staggered", OrientationType.Staggered },
                { "hexagonal", OrientationType.Hexagonal },
            };

            var orientValue = (string)xMap.Attribute("orientation");

            if (orientValue != null)
            {
                Orientation = orientDict[orientValue];
            }

            // Hexagonal stagger axis
            var staggerAxisDict = new Dictionary <string, StaggerAxisType> {
                { "x", StaggerAxisType.X },
                { "y", StaggerAxisType.Y },
            };

            var staggerAxisValue = (string)xMap.Attribute("staggeraxis");

            if (staggerAxisValue != null)
            {
                StaggerAxis = staggerAxisDict[staggerAxisValue];
            }

            // Hexagonal stagger index
            var staggerIndexDict = new Dictionary <string, StaggerIndexType> {
                { "odd", StaggerIndexType.Odd },
                { "even", StaggerIndexType.Even },
            };

            var staggerIndexValue = (string)xMap.Attribute("staggerindex");

            if (staggerIndexValue != null)
            {
                StaggerIndex = staggerIndexDict[staggerIndexValue];
            }

            // Tile render order
            var renderDict = new Dictionary <string, RenderOrderType> {
                { "right-down", RenderOrderType.RightDown },
                { "right-up", RenderOrderType.RightUp },
                { "left-down", RenderOrderType.LeftDown },
                { "left-up", RenderOrderType.LeftUp }
            };

            var renderValue = (string)xMap.Attribute("renderorder");

            if (renderValue != null)
            {
                RenderOrder = renderDict[renderValue];
            }

            NextObjectID    = (int?)xMap.Attribute("nextobjectid");
            BackgroundColor = new TmxColor(xMap.Attribute("backgroundcolor"));

            Properties = new PropertyDict(xMap.Element("properties"));

            Tilesets = new TmxList <TmxTileset>();
            foreach (var e in xMap.Elements("tileset"))
            {
                Tilesets.Add(new TmxTileset(e, TmxDirectory, CustomLoader));
            }

            Layers       = new TmxList <ITmxLayer>();
            TileLayers   = new TmxList <TmxLayer>();
            ObjectGroups = new TmxList <TmxObjectGroup>();
            ImageLayers  = new TmxList <TmxImageLayer>();
            Groups       = new TmxList <TmxGroup>();
            foreach (var e in xMap.Elements().Where(x => x.Name == "layer" || x.Name == "objectgroup" || x.Name == "imagelayer" || x.Name == "group"))
            {
                ITmxLayer layer;
                switch (e.Name.LocalName)
                {
                case "layer":
                    var tileLayer = new TmxLayer(e, Width, Height);
                    layer = tileLayer;
                    TileLayers.Add(tileLayer);
                    break;

                case "objectgroup":
                    var objectgroup = new TmxObjectGroup(e);
                    layer = objectgroup;
                    ObjectGroups.Add(objectgroup);
                    break;

                case "imagelayer":
                    var imagelayer = new TmxImageLayer(e, TmxDirectory);
                    layer = imagelayer;
                    ImageLayers.Add(imagelayer);
                    break;

                case "group":
                    var group = new TmxGroup(e, Width, Height, TmxDirectory);
                    layer = group;
                    Groups.Add(group);
                    break;

                default:
                    throw new InvalidOperationException();
                }
                Layers.Add(layer);
            }
        }
コード例 #3
0
ファイル: TiledMap.cs プロジェクト: WaveEngine/Extensions
        /// <summary>
        /// Create the tile image layer as a child entity
        /// </summary>
        /// <param name="tmxImageLayer">The tmx image layer.</param>
        /// <param name="layerIndex">The layer index</param>
        private void CreateChildTileImageLayer(TmxImageLayer tmxImageLayer, int layerIndex)
        {
            var tag = "TileImageLayer_" + layerIndex;
            var tmxLayerName = tmxImageLayer.Name;

            var tiledMapImageLayer = new TiledMapImageLayer(tmxImageLayer, this);

            Entity layerEntity = null;
            layerEntity = this.Owner.FindChildrenByTag(tag).FirstOrDefault();
            var tileLayerOffset = new Vector2((float)tmxImageLayer.OffsetX, (float)tmxImageLayer.OffsetY);

            if (layerEntity != null)
            {
                var tileMapTransform = layerEntity.FindComponent<Transform2D>();
                var sprite = layerEntity.FindComponent<Sprite>();

                if (tileMapTransform != null
                 && sprite != null)
                {
                    tileMapTransform.LocalPosition = tileLayerOffset;
                    sprite.TexturePath = tiledMapImageLayer.ImagePath;
                    layerEntity.Name = tmxLayerName;
                }
                else
                {
                    this.Owner.RemoveChild(layerEntity.Name);
                    layerEntity = null;
                }
            }

            if (layerEntity == null)
            {
                layerEntity = new Entity(tmxLayerName)
                {
                    Tag = tag
                }
                    .AddComponent(new Sprite(tiledMapImageLayer.ImagePath))
                    .AddComponent(new Transform2D()
                    {
                        LocalPosition = tileLayerOffset,
                        Origin = this.transform.Origin,
                        Opacity = (float)tmxImageLayer.Opacity
                    })
                    .AddComponent(new SpriteRenderer());
                this.Owner.AddChild(layerEntity);
            }

            this.imageLayers.Add(tmxLayerName, tiledMapImageLayer);
        }