public static TmxObjectGroup FromXml(XElement xml, TmxMap tmxMap) { Debug.Assert(xml.Name == "objectgroup"); TmxObjectGroup tmxObjectGroup = new TmxObjectGroup(); tmxObjectGroup.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObjectGroup.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; tmxObjectGroup.Color = TmxHelper.GetAttributeAsColor(xml, "color", Color.FromArgb(128, 128, 128)); tmxObjectGroup.Properties = TmxProperties.FromXml(xml); PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(xml, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(xml, "offsety", 0); tmxObjectGroup.Offset = offset; // Get all the objects Program.WriteLine("Parsing objects in object group '{0}'", tmxObjectGroup.Name); var objects = from obj in xml.Elements("object") select TmxObject.FromXml(obj, tmxMap); tmxObjectGroup.Objects = objects.ToList(); return(tmxObjectGroup); }
public static TmxObjectGroup FromXml(XElement xml, TmxMap tmxMap) { Debug.Assert(xml.Name == "objectgroup"); TmxObjectGroup tmxObjectGroup = new TmxObjectGroup(); // Order within Xml file is import for layer types tmxObjectGroup.XmlElementIndex = xml.NodesBeforeSelf().Count(); tmxObjectGroup.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObjectGroup.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; tmxObjectGroup.Color = TmxHelper.GetAttributeAsColor(xml, "color", Color.FromArgb(128, 128, 128)); tmxObjectGroup.Properties = TmxProperties.FromXml(xml); PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(xml, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(xml, "offsety", 0); tmxObjectGroup.Offset = offset; // Get all the objects Program.WriteLine("Parsing objects in object group '{0}'", tmxObjectGroup.Name); var objects = from obj in xml.Elements("object") select TmxObject.FromXml(obj, tmxObjectGroup, tmxMap); tmxObjectGroup.Objects = objects.ToList(); // Are we using a unity:layer override? tmxObjectGroup.UnityLayerOverrideName = tmxObjectGroup.Properties.GetPropertyValueAsString("unity:layer", ""); return(tmxObjectGroup); }
protected void FromXmlInternal(XElement xml) { // Get common elements amoung layer nodes from xml this.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); this.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; this.Opacity = TmxHelper.GetAttributeAsFloat(xml, "opacity", 1); // Get the offset PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(xml, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(xml, "offsety", 0); this.Offset = offset; // Get all the properties this.Properties = TmxProperties.FromXml(xml); // Set the "ignore" setting on this object group this.Ignore = this.Properties.GetPropertyValueAsEnum <IgnoreSettings>("unity:ignore", IgnoreSettings.False); // Explicit sorting properties this.ExplicitSortingLayerName = this.Properties.GetPropertyValueAsString("unity:sortingLayerName", ""); if (this.Properties.PropertyMap.ContainsKey("unity:sortingOrder")) { this.ExplicitSortingOrder = this.Properties.GetPropertyValueAsInt("unity:sortingOrder"); } // Are we using a unity:layer override? this.UnityLayerOverrideName = this.Properties.GetPropertyValueAsString("unity:layer", ""); // Add all our children this.LayerNodes = TmxLayerNode.ListFromXml(xml, this, this.TmxMap); }
private void ParseImageLayerXml(XElement xml) { if (xml.Element("image") == null) { Logger.WriteWarning("Image Layer '{0}' is being ignored since it has no image.", base.Name); base.Ignore = IgnoreSettings.True; } else { Width = 1; Height = 1; string imagePath = TmxHelper.GetAttributeAsFullPath(xml.Element("image"), "source"); TmxTile value = base.ParentMap.Tiles.First((KeyValuePair <uint, TmxTile> t) => t.Value.TmxImage.AbsolutePath.ToLower() == imagePath.ToLower()).Value; Data = new TmxData(this); TmxChunk tmxChunk = new TmxChunk(Data); tmxChunk.X = 0; tmxChunk.Y = 0; tmxChunk.Width = 1; tmxChunk.Height = 1; tmxChunk.TileIds.Add(value.GlobalId); Data.Chunks.Add(tmxChunk); PointF offset = base.Offset; offset.Y -= (float)base.ParentMap.TileHeight; offset.Y += (float)value.TmxImage.Size.Height; PointF pointF = TmxMath.TileCornerInScreenCoordinates(base.ParentMap, 0, 0); offset.X -= pointF.X; offset.Y -= pointF.Y; offset.X += TmxHelper.GetAttributeAsFloat(xml, "x", 0f); offset.Y += TmxHelper.GetAttributeAsFloat(xml, "y", 0f); base.Offset = offset; } }
public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap) { Logger.WriteVerbose("Parsing object ..."); uint attributeAsUInt = TmxHelper.GetAttributeAsUInt(xml, "tid", 0u); if (attributeAsUInt != 0 && tmxMap.Templates.TryGetValue(attributeAsUInt, out TgxTemplate value)) { xml = value.Templatize(xml); tmxMap = value.TemplateGroupMap; } TmxObject tmxObject = null; if (xml.Element("ellipse") != null) { tmxObject = new TmxObjectEllipse(); } else if (xml.Element("polygon") != null) { tmxObject = new TmxObjectPolygon(); } else if (xml.Element("polyline") != null) { tmxObject = new TmxObjectPolyline(); } else if (xml.Attribute("gid") != null) { uint attributeAsUInt2 = TmxHelper.GetAttributeAsUInt(xml, "gid"); attributeAsUInt2 = TmxMath.GetTileIdWithoutFlags(attributeAsUInt2); if (tmxMap.Tiles.ContainsKey(attributeAsUInt2)) { tmxObject = new TmxObjectTile(); } else { Logger.WriteWarning("Tile Id {0} not found in tilesets. Using a rectangle instead.\n{1}", attributeAsUInt2, xml.ToString()); tmxObject = new TmxObjectRectangle(); } } else { tmxObject = new TmxObjectRectangle(); } tmxObject.Id = TmxHelper.GetAttributeAsInt(xml, "id", 0); tmxObject.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObject.Type = TmxHelper.GetAttributeAsString(xml, "type", ""); tmxObject.Visible = (TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1); tmxObject.ParentObjectGroup = tmxObjectGroup; float attributeAsFloat = TmxHelper.GetAttributeAsFloat(xml, "x"); float attributeAsFloat2 = TmxHelper.GetAttributeAsFloat(xml, "y"); float attributeAsFloat3 = TmxHelper.GetAttributeAsFloat(xml, "width", 0f); float attributeAsFloat4 = TmxHelper.GetAttributeAsFloat(xml, "height", 0f); float attributeAsFloat5 = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0f); tmxObject.Position = new PointF(attributeAsFloat, attributeAsFloat2); tmxObject.Size = new SizeF(attributeAsFloat3, attributeAsFloat4); tmxObject.Rotation = attributeAsFloat5; tmxObject.Properties = TmxProperties.FromXml(xml); tmxObject.InternalFromXml(xml, tmxMap); return(tmxObject); }
public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap) { Program.WriteLine("Parsing object ..."); Program.WriteVerbose(xml.ToString()); // What kind of TmxObject are we creating? TmxObject tmxObject = null; if (xml.Element("ellipse") != null) { tmxObject = new TmxObjectEllipse(); } else if (xml.Element("polygon") != null) { tmxObject = new TmxObjectPolygon(); } else if (xml.Element("polyline") != null) { tmxObject = new TmxObjectPolyline(); } else if (xml.Attribute("gid") != null) { tmxObject = new TmxObjectTile(); } else { // Just a rectangle tmxObject = new TmxObjectRectangle(); } // Data found on every object type tmxObject.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObject.Type = TmxHelper.GetAttributeAsString(xml, "type", ""); tmxObject.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; tmxObject.ParentObjectGroup = tmxObjectGroup; float x = TmxHelper.GetAttributeAsFloat(xml, "x"); float y = TmxHelper.GetAttributeAsFloat(xml, "y"); float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0); float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0); float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0); tmxObject.Position = new System.Drawing.PointF(x, y); tmxObject.Size = new System.Drawing.SizeF(w, h); tmxObject.Rotation = r; tmxObject.Properties = TmxProperties.FromXml(xml); tmxObject.InternalFromXml(xml, tmxMap); return(tmxObject); }
protected void FromXmlInternal(XElement xml) { Name = TmxHelper.GetAttributeAsString(xml, "name", ""); Visible = (TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1); Opacity = TmxHelper.GetAttributeAsFloat(xml, "opacity", 1f); PointF offset = new PointF(0f, 0f); offset.X = TmxHelper.GetAttributeAsFloat(xml, "offsetx", 0f); offset.Y = TmxHelper.GetAttributeAsFloat(xml, "offsety", 0f); Offset = offset; Properties = TmxProperties.FromXml(xml); Ignore = Properties.GetPropertyValueAsEnum("unity:ignore", IgnoreSettings.False); ExplicitSortingLayerName = Properties.GetPropertyValueAsString("unity:sortingLayerName", ""); if (Properties.PropertyMap.ContainsKey("unity:sortingOrder")) { ExplicitSortingOrder = Properties.GetPropertyValueAsInt("unity:sortingOrder"); } UnityLayerOverrideName = Properties.GetPropertyValueAsString("unity:layer", ""); LayerNodes = ListFromXml(xml, this, ParentMap); }
public static TmxObjectGroup FromXml(XElement xml, TmxMap tmxMap) { Debug.Assert(xml.Name == "objectgroup"); TmxObjectGroup tmxObjectGroup = new TmxObjectGroup(tmxMap); // Order within Xml file is import for layer types tmxObjectGroup.XmlElementIndex = xml.NodesBeforeSelf().Count(); tmxObjectGroup.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObjectGroup.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; tmxObjectGroup.Opacity = TmxHelper.GetAttributeAsFloat(xml, "opacity", 1); tmxObjectGroup.Color = TmxHelper.GetAttributeAsColor(xml, "color", Color.FromArgb(128, 128, 128)); tmxObjectGroup.Properties = TmxProperties.FromXml(xml); // Set the "ignore" setting on this object group tmxObjectGroup.Ignore = tmxObjectGroup.Properties.GetPropertyValueAsEnum <IgnoreSettings>("unity:ignore", IgnoreSettings.False); PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(xml, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(xml, "offsety", 0); tmxObjectGroup.Offset = offset; // Get all the objects Logger.WriteLine("Parsing objects in object group '{0}'", tmxObjectGroup.Name); var objects = from obj in xml.Elements("object") select TmxObject.FromXml(obj, tmxObjectGroup, tmxMap); // The objects are ordered "visually" by Y position tmxObjectGroup.Objects = objects.OrderBy(o => TmxMath.ObjectPointFToMapSpace(tmxMap, o.Position).Y).ToList(); // Are we using a unity:layer override? tmxObjectGroup.UnityLayerOverrideName = tmxObjectGroup.Properties.GetPropertyValueAsString("unity:layer", ""); return(tmxObjectGroup); }
public static TmxLayer FromXml(XElement elem, TmxLayerNode parent, TmxMap tmxMap) { TmxLayer tmxLayer = new TmxLayer(parent, tmxMap); tmxLayer.FromXmlInternal(elem); // We can build a layer from a "tile layer" (default) or an "image layer" if (elem.Name == "layer") { tmxLayer.Width = TmxHelper.GetAttributeAsInt(elem, "width"); tmxLayer.Height = TmxHelper.GetAttributeAsInt(elem, "height"); tmxLayer.ParseData(elem.Element("data")); } else if (elem.Name == "imagelayer") { XElement xmlImage = elem.Element("image"); if (xmlImage == null) { Logger.WriteWarning("Image Layer '{0}' is being ignored since it has no image.", tmxLayer.Name); tmxLayer.Ignore = IgnoreSettings.True; return(tmxLayer); } // An image layer is sort of like an tile layer but with just one tile tmxLayer.Width = 1; tmxLayer.Height = 1; // Find the "tile" that matches our image string imagePath = TmxHelper.GetAttributeAsFullPath(elem.Element("image"), "source"); TmxTile tile = tmxMap.Tiles.First(t => t.Value.TmxImage.AbsolutePath == imagePath).Value; tmxLayer.TileIds = new uint[1] { tile.GlobalId }; // The image layer needs to be tranlated in an interesting way when expressed as a tile layer PointF translated = tmxLayer.Offset; // Make up for height of a regular tile in the map translated.Y -= (float)tmxMap.TileHeight; // Make up for the height of this image translated.Y += (float)tile.TmxImage.Size.Height; // Correct for any orientation effects on the map (like isometric) // (We essentially undo the translation via orientation here) PointF orientation = TmxMath.TileCornerInScreenCoordinates(tmxMap, 0, 0); translated.X -= orientation.X; translated.Y -= orientation.Y; // Translate by the x and y coordiantes translated.X += TmxHelper.GetAttributeAsFloat(elem, "x", 0); translated.Y += TmxHelper.GetAttributeAsFloat(elem, "y", 0); tmxLayer.Offset = translated; } // Sometimes TMX files have "dead" tiles in them (tiles that were removed but are still referenced) // Remove these tiles from the layer by replacing them with zero for (int t = 0; t < tmxLayer.TileIds.Length; ++t) { uint tileId = tmxLayer.TileIds[t]; tileId = TmxMath.GetTileIdWithoutFlags(tileId); if (!tmxMap.Tiles.ContainsKey(tileId)) { tmxLayer.TileIds[t] = 0; } } // Each layer will be broken down into "meshes" which are collections of tiles matching the same texture or animation tmxLayer.Meshes = TmxMesh.ListFromTmxLayer(tmxLayer); // Each layer may contain different collision types which are themselves put into "Collison Layers" to be processed later tmxLayer.BuildCollisionLayers(); return(tmxLayer); }
public static TmxLayer FromXml(XElement elem, TmxMap tmxMap) { Program.WriteVerbose(elem.ToString()); TmxLayer tmxLayer = new TmxLayer(tmxMap); // Order within Xml file is import for layer types tmxLayer.XmlElementIndex = elem.NodesBeforeSelf().Count(); // Have to decorate layer names in order to force them into being unique // Also, can't have whitespace in the name because Unity will add underscores tmxLayer.Name = TmxHelper.GetAttributeAsString(elem, "name"); tmxLayer.Visible = TmxHelper.GetAttributeAsInt(elem, "visible", 1) == 1; tmxLayer.Opacity = TmxHelper.GetAttributeAsFloat(elem, "opacity", 1); PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(elem, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(elem, "offsety", 0); tmxLayer.Offset = offset; // Set our properties tmxLayer.Properties = TmxProperties.FromXml(elem); // Set the "ignore" setting on this layer tmxLayer.Ignore = tmxLayer.Properties.GetPropertyValueAsEnum <IgnoreSettings>("unity:ignore", IgnoreSettings.False); // We can build a layer from a "tile layer" (default) or an "image layer" if (elem.Name == "layer") { tmxLayer.Width = TmxHelper.GetAttributeAsInt(elem, "width"); tmxLayer.Height = TmxHelper.GetAttributeAsInt(elem, "height"); tmxLayer.ParseData(elem.Element("data")); } else if (elem.Name == "imagelayer") { XElement xmlImage = elem.Element("image"); if (xmlImage == null) { Program.WriteWarning("Image Layer '{0}' is being ignored since it has no image.", tmxLayer.Name); tmxLayer.Ignore = IgnoreSettings.True; return(tmxLayer); } // An image layer is sort of like an tile layer but with just one tile tmxLayer.Width = 1; tmxLayer.Height = 1; // Find the "tile" that matches our image string imagePath = TmxHelper.GetAttributeAsFullPath(elem.Element("image"), "source"); TmxTile tile = tmxMap.Tiles.First(t => t.Value.TmxImage.AbsolutePath == imagePath).Value; tmxLayer.TileIds = new uint[1] { tile.GlobalId }; // The image layer needs to be tranlated in an interesting way when expressed as a tile layer PointF translated = tmxLayer.Offset; // Make up for height of a regular tile in the map translated.Y -= (float)tmxMap.TileHeight; // Make up for the height of this image translated.Y += (float)tile.TmxImage.Size.Height; // Correct for any orientation effects on the map (like isometric) // (We essentially undo the translation via orientation here) PointF orientation = TmxMath.TileCornerInScreenCoordinates(tmxMap, 0, 0); translated.X -= orientation.X; translated.Y -= orientation.Y; // Translate by the x and y coordiantes translated.X += TmxHelper.GetAttributeAsFloat(elem, "x", 0); translated.Y += TmxHelper.GetAttributeAsFloat(elem, "y", 0); tmxLayer.Offset = translated; } // Each layer will be broken down into "meshes" which are collections of tiles matching the same texture or animation tmxLayer.Meshes = TmxMesh.ListFromTmxLayer(tmxLayer); return(tmxLayer); }
public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap) { Logger.WriteLine("Parsing object ..."); // What kind of TmxObject are we creating? TmxObject tmxObject = null; if (xml.Element("ellipse") != null) { tmxObject = new TmxObjectEllipse(); } else if (xml.Element("polygon") != null) { tmxObject = new TmxObjectPolygon(); } else if (xml.Element("polyline") != null) { tmxObject = new TmxObjectPolyline(); } else if (xml.Attribute("gid") != null) { uint gid = TmxHelper.GetAttributeAsUInt(xml, "gid"); gid = TmxMath.GetTileIdWithoutFlags(gid); if (tmxMap.Tiles.ContainsKey(gid)) { tmxObject = new TmxObjectTile(); } else { // For some reason, the tile is not in any of our tilesets // Warn the user and use a rectangle Logger.WriteWarning("Tile Id {0} not found in tilesets. Using a rectangle instead.\n{1}", gid, xml.ToString()); tmxObject = new TmxObjectRectangle(); } } else { // Just a rectangle tmxObject = new TmxObjectRectangle(); } // Data found on every object type tmxObject.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObject.Type = TmxHelper.GetAttributeAsString(xml, "type", ""); tmxObject.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; tmxObject.ParentObjectGroup = tmxObjectGroup; float x = TmxHelper.GetAttributeAsFloat(xml, "x"); float y = TmxHelper.GetAttributeAsFloat(xml, "y"); float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0); float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0); float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0); tmxObject.Position = new System.Drawing.PointF(x, y); tmxObject.Size = new System.Drawing.SizeF(w, h); tmxObject.Rotation = r; tmxObject.Properties = TmxProperties.FromXml(xml); tmxObject.InternalFromXml(xml, tmxMap); return(tmxObject); }