コード例 #1
0
        TileNeighbors GetSurroundingTiles(Coordinates c, bool[,] boolMap)
        {
            // Remember it's bottom left origin!
            TileNeighbors n = new TileNeighbors();

            n.C  = TileExists(c, boolMap);
            n.N  = TileExists(new Coordinates(c.x, c.y + 1), boolMap);
            n.NE = TileExists(new Coordinates(c.x + 1, c.y + 1), boolMap);
            n.E  = TileExists(new Coordinates(c.x + 1, c.y), boolMap);
            n.SE = TileExists(new Coordinates(c.x + 1, c.y - 1), boolMap);
            n.S  = TileExists(new Coordinates(c.x, c.y - 1), boolMap);
            n.SW = TileExists(new Coordinates(c.x - 1, c.y - 1), boolMap);
            n.W  = TileExists(new Coordinates(c.x - 1, c.y), boolMap);
            n.NW = TileExists(new Coordinates(c.x - 1, c.y + 1), boolMap);
            return(n);
        }
コード例 #2
0
 public void MarchSquares()
 {
     // Build our bool map first
     bool[,] walls = new bool[map.width, map.height];
     for (int x = 0; x < map.width; x++)
     {
         for (int y = 0; y < map.height; y++)
         {
             if (BaseWallExists(new Coordinates(x, y)))
             {
                 walls [x, y] = true;
             }
             else
             {
                 walls [x, y] = false;
             }
         }
     }
     for (int x = 0; x < map.width; x++)
     {
         for (int y = 0; y < map.height; y++)
         {
             //					 Get the tile neighbors and assign a tile based on that. Levels grow outwards from wall tiles already placed
             TileNeighbors ns = GetSurroundingTiles(new Coordinates(x, y), walls);
             if (!ns.C)
             {
                 // Empty tile
                 if (ns.S)
                 {
                     if (ns.E)
                     {
                         SetTileIfNotSet(x, y, wallLayer, 3);
                     }
                     else if (ns.W)
                     {
                         SetTileIfNotSet(x, y, wallLayer, 4);
                     }
                     else
                     {
                         SetTileIfNotSet(x, y, wallLayer, 1);
                     }
                 }
                 else if (ns.E)
                 {
                     if (ns.N)
                     {
                         SetTileIfNotSet(x, y, wallLayer, 35);
                     }
                     else
                     {
                         SetTileIfNotSet(x, y, wallLayer, 32);
                     }
                 }
                 else if (ns.W)
                 {
                     if (ns.N)
                     {
                         SetTileIfNotSet(x, y, wallLayer, 36);
                     }
                     else
                     {
                         SetTileIfNotSet(x, y, wallLayer, 34);
                     }
                 }
                 else if (ns.N)
                 {
                     SetTileIfNotSet(x, y, wallLayer, 65);
                 }
                 else if (ns.NE)
                 {
                     SetTileIfNotSet(x, y, wallLayer, 64);
                 }
                 else if (ns.SE)
                 {
                     SetTileIfNotSet(x, y, wallLayer, 0);
                 }
                 else if (ns.NW)
                 {
                     SetTileIfNotSet(x, y, wallLayer, 66);
                 }
                 else if (ns.SW)
                 {
                     SetTileIfNotSet(x, y, wallLayer, 2);
                 }
             }
         }
     }
 }