コード例 #1
0
ファイル: TileEngine.cs プロジェクト: milesgray/resatiate
        private static Tile GenerateTile(Point position)
        {
            Tile tile = new Tile(position, map.TileSize);

            int rNumber = rand.Next(100);

            int chance = 30;

            if (rNumber < chance)
            {
                TerrainEntity rockEntity = new TerrainEntity(tile);

                Texture2D texture = rock;
                Rectangle destinationRectangle = tile.Rect;
                Rectangle sourceRectangle = Rectangle.Empty;

                if (texture == null)
                {
                    sourceRectangle = Rectangle.Empty;
                }

                rockEntity.SetDrawData(texture, destinationRectangle, sourceRectangle, 0.5f);

                rockEntity.IsBlocked = true;

                tile.AddEntity(rockEntity);
            }

            TerrainEntity terrainEntity = new TerrainEntity(tile);

            rNumber = rand.Next(100);

            chance = 80;

            if (rNumber < chance)
            {
                Texture2D texture2 = tile_green;
                Rectangle destinationRectangle2 = tile.Rect;
                Rectangle sourceRectangle2 = Rectangle.Empty;

                if (texture2 == null)
                {
                    sourceRectangle2 = Rectangle.Empty;
                }

                terrainEntity.SetDrawData(texture2, destinationRectangle2, sourceRectangle2, 0.2f);
            }
            else
            {
                Texture2D texture3 = tile_brown;
                Rectangle destinationRectangle3 = tile.Rect;
                Rectangle sourceRectangle3 = Rectangle.Empty;

                if (texture3 == null)
                {
                    sourceRectangle3 = Rectangle.Empty;
                }

                terrainEntity.SetDrawData(texture3, destinationRectangle3, sourceRectangle3, 0.2f);
            }

            tile.AddEntity(terrainEntity);

            //tile.MapIndex = map.AddTile(tile);

            return tile;
        }
コード例 #2
0
ファイル: GameplayScreen.cs プロジェクト: milesgray/resatiate
        private Map BuildEmptyMap(int width, int height)
        {
            Map result = new Map(new Point(50, 50), 256, width, height);
            Point size = result.TileSize;
            int xMax = size.X * width;
            int yMax = size.Y * height;

            var noise = new PerlinNoise(100, 100);

            for (int x = 0; x < xMax; x = x + size.X)
            {
                for (int y = 0; y < yMax; y = y + size.Y)
                {
                    int tileSelection = random.Next(0, 3);
                    Vector2 position = new Vector2((float)x, (float)y);
                    Tile newTile = new Tile(position, size);

                    var perlin = noise.GetRandomHeight((position.X / xMax) * 100, (position.Y / yMax) * 100, 1.0f, 1.0f, 0.0000000001f, 1.0f, 4);

                    if (perlin < 0.5f && perlin >= 0.0f)
                        newTile.AddEntity(new DirtEntity(newTile, this.dirtTexture[tileSelection], Color.White, false));
                    if (perlin < 0.9f && perlin >= 0.5f)
                        newTile.AddEntity(new MudEntity(newTile, this.muckTexture[tileSelection], Color.White, false));
                    if (perlin <= 1.0f && perlin >= 0.9f)
                        newTile.AddEntity(new SludgeEntity(newTile, this.sludgeTexture[tileSelection], Color.White, false));

                    result.Add(newTile);
                }
            }

            result.CalculateAdjacentTiles();
            result.CalculateTileIntensity();

            return result;
        }