//Vector2 touchPos; protected override void UpdateScreen(GameTime gameTime, DisplayOrientation displayOrientation) { if (input.IsPressed(ActionTutorial)) { changeScreenDelegate(ScreenState.Tutorial); displayTimer = 0; } if (input.IsPressed(ActionAbout)) { displayTimer = 0; recordReset = false; changeScreenDelegate(ScreenState.About); } if (MediaPlayer.GameHasControl && input.IsPressed(ActionMusic)) //game MUST have control in order to play music { //change music or turn it off. if (InGameMenu.trackNumber == 3) { InGameMenu.trackNumber = -1; //no music should play MediaPlayer.Stop(); trackTitle = "Nothing"; InGameMenu.musicPlaying = false; } else if (InGameMenu.trackNumber < 0) { InGameMenu.trackNumber = 0; //start over MediaPlayer.Play(InGameMenu.tracklist[InGameMenu.trackNumber]); MediaPlayer.IsRepeating = true; trackTitle = InGameMenu.tracklist[InGameMenu.trackNumber].Name.Substring(6); //eliminates "Music/" from the name InGameMenu.musicPlaying = true; } else { InGameMenu.trackNumber++; MediaPlayer.Play(InGameMenu.tracklist[InGameMenu.trackNumber]); MediaPlayer.IsRepeating = true; trackTitle = InGameMenu.tracklist[InGameMenu.trackNumber].Name.Substring(6); InGameMenu.musicPlaying = true; } //save settings InGameMenu.UpdateTrackFile(); //set display timer displayTimer = 60; } if (!recordReset && input.IsPressed(ActionDelete)) { //reset record recordReset = true; soundEffects.PlaySound("SoundEffects/Win"); InGameMenu.CreateRecord(); } if (input.IsPressed(ActionExit) || BackButtonPressed()) { recordReset = false; displayTimer = 0; changeScreenDelegate(ScreenState.InGameMenu); } //update timer displayTimer--; if (displayTimer < 0) { displayTimer = 0; } //update background background.Position.X += 2; backgroundCopy.Position.X += 2; if (background.Position.X > windowWidth) { background.Position.X = -windowWidth + 2; //2 is added to eliminate gap between images. } if (backgroundCopy.Position.X > windowWidth) { backgroundCopy.Position.X = -windowWidth + 2; } }
protected override void UpdateScreen(GameTime gameTime, DisplayOrientation displayOrientation) { if (!levelLoaded) { //load level LoadLevel(LevelSelect.level); /***INSERT CODE FOR LOADING CURRENT ELAPSED TIME & TURN COUNT ***/ LoadRecords(); levelLoaded = true; RevertLevel(); level.UpdateTileCount(); } //play game until either condition is met if (!level.LevelComplete() && !level.LevelFailed()) { level.Play(); clock.Tick(); } else if (level.LevelComplete()) { if (!soundPlaying) { soundEffects.PlaySound("SoundEffects/Win"); soundPlaying = true; } } else if (level.LevelFailed()) { if (!soundPlaying) { soundEffects.PlaySound("SoundEffects/Lose"); soundPlaying = true; } } //update music display timer displayTimer--; if (displayTimer < 0) { displayTimer = 0; } if (input.IsPressed(ActionQuit) || BackButtonPressed()) { //go back to level select screen //if the level's not complete and it's not game over, then it's a ragequit. //If the player presses the Back button, then it doesn't count. if (!level.LevelComplete() && !level.LevelFailed()) { InGameMenu.rageCount++; } //if player lost, record the loss if (level.LevelFailed()) { InGameMenu.lossCount++; } /***INSERT CODE FOR SAVING CURRENT ELAPSED TIME, TOTAL TURN COUNT ***/ UpdateRecord(); levelLoaded = false; soundPlaying = false; changeScreenDelegate(ScreenState.LevelSelect); } if (input.IsPressed(ActionTutorial)) { //open up the tutorial screen //soundEffects.PlaySound("SoundEffects/Select"); changeScreenDelegate(ScreenState.Tutorial); } if (MediaPlayer.GameHasControl && input.IsPressed(ActionMusic)) { //change music if (InGameMenu.trackNumber == 3) { InGameMenu.trackNumber = -1; //no music should play MediaPlayer.Stop(); trackTitle = "Nothing"; InGameMenu.musicPlaying = false; } else if (InGameMenu.trackNumber < 0) { InGameMenu.trackNumber = 0; //start over MediaPlayer.Play(InGameMenu.tracklist[InGameMenu.trackNumber]); MediaPlayer.IsRepeating = true; trackTitle = InGameMenu.tracklist[InGameMenu.trackNumber].Name.Substring(6); //eliminates "Music/" from the name InGameMenu.musicPlaying = true; } else { InGameMenu.trackNumber++; MediaPlayer.Play(InGameMenu.tracklist[InGameMenu.trackNumber]); MediaPlayer.IsRepeating = true; trackTitle = InGameMenu.tracklist[InGameMenu.trackNumber].Name.Substring(6); InGameMenu.musicPlaying = true; } //save settings InGameMenu.UpdateTrackFile(); //set display timer displayTimer = 60; } //update background background.Position.X += 2; backgroundCopy.Position.X += 2; if (background.Position.X > windowWidth) { background.Position.X = -windowWidth + 2; //2 is added to eliminate gap between images. } if (backgroundCopy.Position.X > windowWidth) { backgroundCopy.Position.X = -windowWidth + 2; } }