void Target_StateUpdate(Target sender, StateUpdateEventArgs args) { mTargetStatus = args.TargetState; if (args.TargetState == TargetState.Disconnected) { Disconnect(false, false); mMainWindowComponents.targetStateLabel.Text = ""; Connect(mHostInfo); } else if (args.TargetState == TargetState.Connected) { HideStatusMessage(); // Tell everyone the good news OnDebuggerConnected(mConnectedTarget); SetNotification(Tilde.LuaDebugger.Properties.Resources.SystrayConnected, "Tilde connected", "Connection established to " + mConnectedTarget.HostInfo.ToString()); // Send breakpoints foreach (BreakpointDetails bkpt in mBreakpoints) { if (bkpt.Enabled) { bkpt.TargetState = BreakpointState.PendingAdd; mConnectedTarget.AddBreakpoint(bkpt.FileName, bkpt.Line, bkpt.ID); } else { bkpt.TargetState = BreakpointState.NotSent; } OnBreakpointChanged(bkpt, true); } // Send watches foreach (WatchDetails watch in mWatches.Values) { if (watch.Enabled) { watch.State = WatchState.PendingAdd; mConnectedTarget.AddWatch(watch.Expression, watch.ID); } else { watch.State = WatchState.NotSent; } } // Request threads mConnectedTarget.RetrieveThreads(); mMainWindowComponents.targetStateLabel.Text = "CONNECTED"; mCurrentThread = LuaValue.nil; } else if (args.TargetState == TargetState.Running) { mMainWindowComponents.targetStateLabel.Text = "RUN"; mCurrentThread = LuaValue.nil; CurrentStackFrame = null; } else if (args.TargetState == TargetState.Breaked) { mMainWindowComponents.targetStateLabel.Text = "BREAK"; mCurrentThread = args.Thread; Manager.FlashMainWindow(); } else if (args.TargetState == TargetState.Error) { mMainWindowComponents.targetStateLabel.Text = "ERROR"; mCurrentThread = args.Thread; } else if (args.TargetState == TargetState.Finished) { mMainWindowComponents.targetStateLabel.Text = "FINISH"; mCurrentThread = LuaValue.nil; CurrentStackFrame = null; } }
void target_StateUpdate(Target sender, StateUpdateEventArgs args) { }