//Click event handler for the surrender button private void surrenderButton_Click(object sender, EventArgs e) { gameTimer.Stop(); countdownTimer.Stop(); SurrenderPrompt sPrompt = new SurrenderPrompt(); sPrompt.ShowDialog(); //If the user confirms surrender, count as lost if (sPrompt.selectedChoice == 0) { Player.tournamentsLost += 1; Player.matchLoss += 1; this.Close(); } gameTimer.Start(); countdownTimer.Start(); }
//Determines if player wants to surrender private void surrenderButton_Click(object sender, EventArgs e) { //Stop the game gameTimer.Stop(); countdownTimer.Stop(); SurrenderPrompt sPrompt = new SurrenderPrompt(); sPrompt.ShowDialog(); if (sPrompt.selectedChoice == 0) { //Player surrenders, counts as loss Player.matchLoss += 1; this.Close(); } gameTimer.Start(); countdownTimer.Start(); }