private void CheckForWin(string player) { if (board[0, 0].Equals(player) && board[0, 1].Equals(player) && board[0, 2].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[1, 0].Equals(player) && board[1, 1].Equals(player) && board[1, 2].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[2, 0].Equals(player) && board[2, 1].Equals(player) && board[2, 2].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[0, 0].Equals(player) && board[1, 0].Equals(player) && board[2, 0].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[0, 1].Equals(player) && board[1, 1].Equals(player) && board[2, 1].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[0, 2].Equals(player) && board[1, 2].Equals(player) && board[2, 2].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[0, 0].Equals(player) && board[1, 1].Equals(player) && board[2, 2].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } if (board[0, 2].Equals(player) && board[1, 1].Equals(player) && board[2, 0].Equals(player)) { popUp = new PopUp($"Player {player} Wins!"); gameOver = true; } }