void aiTimer_Elapsed(object sender, ElapsedEventArgs e) { using(IGameDataService gameDataService = new GameDataService()) { IEnumerable<AIAttentionRequiredResult> aiGames = gameDataService.GetAIGamesRequiringAttention(); //If we have any Games that the AI needs to play, loop through them all. //We will notify the AI to play on seperate threads. if (aiGames.Any()) { foreach(var aiGame in aiGames) { BackgroundWorker aiWorker = new BackgroundWorker(); aiWorker.DoWork += aiWorker_DoWork; aiWorker.RunWorkerAsync(aiGame); aiWorker.RunWorkerCompleted += (cs,ce) => { if (ce.Error != null) { Exception ex = ce.Error; while (ex.InnerException != null) { ex = ex.InnerException; } Logger.Instance.Log("CentralServerCommunicationError", string.Format("GameId:{0}|Error:{1}",aiGame.GameId, ex.Message), ce.Error.StackTrace); using (IGameDataService dataService = new GameDataService()) { Match match = dataService.GetMatch(null, aiGame.GameId); CentralServerSession session = dataService.GetCentralServerSession(null, null, aiGame.GameId); Player tttdPlayer = dataService.GetPlayer(match.PlayerOneId); GameConfiguration config = GameConfigCache.Instance.GetConfig(match.MatchId); dataService.EndGame(aiGame.GameId, match.PlayerOneId == aiGame.PlayerId ? match.PlayerTwoId : match.PlayerOneId); dataService.Save(); if (config.GameType == GameType.Network) { MoveRequest challengeRequest = new MoveRequest(); challengeRequest.GameId = session.CentralServerGameId.Value; challengeRequest.PlayerName = tttdPlayer.PlayerName; challengeRequest.X = 0; challengeRequest.Y = 0; challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.AcceptLoss); CentralServerCommunicationChannel.Instance.PostMove(challengeRequest, match.CurrentGameId.Value, match.MatchId); } } } }; } } } }
static void PostMoveCompleted(string data, int matchId) { var response = JsonSerializer.DeseriaizeFromJSON<MoveResponse>(data); bool newGame = false; int gameId; int oldGameId; Match match; Player tttdPlayer; CentralServerSession session; StatusFlag flag = CentralServerCommunicationChannel.ParseStatus(response.StatusFlag); using (IGameDataService dataService = new GameDataService()) { match = dataService.GetMatch(matchId, null); session = dataService.GetCentralServerSession(null, null, match.CurrentGameId.Value); tttdPlayer = dataService.GetPlayer(match.PlayerOneId); oldGameId = match.CurrentGameId.Value; if (response.NewGameId != null && response.NewGameId > 0 && response.NewGameId != session.CentralServerGameId) { int newGameId = TicTacToeHost.Instance.ConfigureGame(matchId); gameId = newGameId; newGame = true; session = dataService.CreateCentralServerSession(newGameId, response.NewGameId); } else { gameId = match.CurrentGameId.Value; } dataService.Save(); } if (response.YourTurn //|| (newGame && response.X == null && response.Y == null) ) { using (IGameDataService dataService = new GameDataService()) { dataService.SetPlayerTurn(gameId, match.PlayerOneId); dataService.Save(); } } else if(flag == StatusFlag.ChallengeMove || flag == StatusFlag.ChallengeWin) { using (IGameDataService dataService = new GameDataService()) { dataService.EndGame(oldGameId, null); dataService.Save(); } } else if (response.X >= 0 && response.Y >= 0) { if (flag == StatusFlag.AcceptLoss) { using (IGameDataService dataService = new GameDataService()) { dataService.EndGame(oldGameId, match.PlayerOneId); dataService.Save(); } } if (newGame) { using (IGameDataService dataService = new GameDataService()) { dataService.SetPlayerTurn(gameId, match.PlayerTwoId); dataService.Save(); } } Move move = new Move() { GameId = gameId, PlayerId = match.PlayerTwoId }; GameState state = TicTacToeHost.Instance.GetGameState(gameId, match.PlayerTwoId); if (state.Mode == PlayMode.DeathMatch) { move.OriginX = response.X; move.OriginY = response.Y; for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { if (state.GameBoard[x][y] == null || state.GameBoard[x][y] == 0) { move.X = x; move.Y = y; } } } } else { move.X = response.X.Value; move.Y = response.Y.Value; } MoveResult opponentMoveResult = TicTacToeHost.Instance.Move(move, false); GameState postMoveState = TicTacToeHost.Instance.GetGameState(gameId, match.PlayerTwoId); if (opponentMoveResult != MoveResult.Valid || flag == StatusFlag.WinningMove || postMoveState.YouWon) { MoveRequest challengeRequest = new MoveRequest(); challengeRequest.GameId = session.CentralServerGameId.Value; challengeRequest.PlayerName = tttdPlayer.PlayerName; challengeRequest.X = 0; challengeRequest.Y = 0; bool challenging = false; if (opponentMoveResult != MoveResult.Valid) { challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.ChallengeMove); challenging = true; } else { if (flag == StatusFlag.WinningMove && !postMoveState.YouWon) { challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.ChallengeWin); challenging = true; } else { challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.AcceptLoss); } } if (challenging) { using (IGameDataService dataService = new GameDataService()) { dataService.EndGame(gameId, null); dataService.Save(); } } CentralServerCommunicationChannel.Instance.PostMove(challengeRequest, match.CurrentGameId.Value, match.MatchId); } } }
private void PerformServerRequest(ServerRequestConfig config) { BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += (sender, args) => { var workerConfig = (ServerRequestConfig)args.Argument; //"http://centralserver.codeketeers.com/ServerPairing.php?challenge=James&from=Anthony" JavaScriptSerializer dataSerailizer = new JavaScriptSerializer(); string queryString = string.Join("&", dataSerailizer.Deserialize<Dictionary<string, string>>(config.RequestData).Where(kv => !string.IsNullOrEmpty(kv.Value)).Select(kv => string.Format("{0}={1}", kv.Key, HttpUtility.UrlEncode(kv.Value != null ? kv.Value : string.Empty)))); string fullUrl = string.Format("{0}?{1}", config.Url, queryString); Logger.Instance.Log("ServerRequest", string.Format("GameId:{0}|MatchId:{1}|Request:{2}", workerConfig.GameId, workerConfig.MatchId, fullUrl), JsonSerializer.SerializeToJSON(workerConfig)); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(fullUrl); request.ContentLength = 0; var httpResponse = (HttpWebResponse)request.GetResponse(); using (var streamReader = new StreamReader(httpResponse.GetResponseStream())) { var result = streamReader.ReadToEnd(); Logger.Instance.Log("ServerResponse", string.Format("GameId:{0}|MatchId:{1}|Request:{2}", workerConfig.GameId, workerConfig.MatchId, fullUrl), result); workerConfig.ResponseAction(result, workerConfig.MatchId); } }; worker.RunWorkerAsync(config); worker.RunWorkerCompleted += (cs, ce) => { if (ce.Error != null) { Exception ex = ce.Error; while (ex.InnerException != null) { ex = ex.InnerException; } Logger.Instance.Log("CentralServerCommunicationError", string.Format("GameId:{0}|MatchId:{1}|Error:{2}",config.GameId,config.MatchId, ex.Message), ce.Error.StackTrace); using (IGameDataService dataService = new GameDataService()) { dataService.EndGame(config.GameId, null); dataService.Save(); Match match = dataService.GetMatch(config.MatchId, null); CentralServerSession session = dataService.GetCentralServerSession(null, null, config.GameId); Player tttdPlayer = dataService.GetPlayer(match.PlayerOneId); MoveRequest challengeRequest = new MoveRequest(); challengeRequest.GameId = session.CentralServerGameId.Value; challengeRequest.PlayerName = tttdPlayer.PlayerName; challengeRequest.X = 0; challengeRequest.Y = 0; challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.ChallengeMove); CentralServerCommunicationChannel.Instance.PostMove(challengeRequest, match.CurrentGameId.Value, match.MatchId); } } }; }
private void UpdateGame(int gameId) { using (IGameDataService gameDataService = new GameDataService()) { Game game = gameDataService.GetGame(gameId); GameState state = this.GetGameState(gameId, game.PlayerOneId); int gameWon = this.IsWon(state.GameBoard); if (gameWon == 1 || gameWon == -1) { if (gameWon == 1) gameDataService.EndGame(gameId, game.PlayerOneId); else if (gameWon == -1) gameDataService.EndGame(gameId, game.PlayerTwoId); } if (!game.DeathMatchMode) { int ninthCheckPlayer = game.CurrentPlayerId == game.PlayerOneId ? 1 : -1; bool canWinWithNinth = false; for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { if ((state.GameBoard[x][y] == null || state.GameBoard[x][y] == 0) && this.CanWin(state.GameBoard, ninthCheckPlayer, x, y) == ninthCheckPlayer) { canWinWithNinth = true; goto FoundEmpty; } } } FoundEmpty: if (!canWinWithNinth) { gameDataService.setToDeathMatch(game.GameId); } } gameDataService.Save(); } using (IGameDataService gameDataService = new GameDataService()) { gameDataService.SwapPlayerTurn(gameId); gameDataService.Save(); } }