public override void OnTurnMade(GameTurn turn) { dynamic clients = _connectionManagerFactory().GetClients<GamesRoom>(); clients[turn.GameId].turnMade(turn); }
public virtual void OnTurnMade(GameTurn turn) { }
public override void OnTurnMade(GameTurn turn) { dynamic clients = _connectionManagerFactory().GetClients<GamesRoom>(); clients[turn.GameId].turnMade(turn); }
public virtual void OnTurnMade(GameTurn turn) { }