public Board(int size) { this.board = new Marker[size * size]; victoryCondition = new VictoryCondition(); ClearBoard(); }
public Board(Board other) { this.board = new Marker[other.Size * other.Size]; victoryCondition = new VictoryCondition(); for (int i = 0; i < this.board.Length; i++) { this.board[i] = other.GetMarkAtIndex(i); } }