// when a user double clicks a square on the TicTacToeForm this method receives the // event message // the current move is set and the alreadyMoved flag is set to true so that the // which breaks the while loop in the Move method void SquareDoubleClicked(object sender, TicTacToeBoardClickedEventArgs args) { // unregister the double clicked event ticTacToeForm.SquareDoubleClicked -= SquareDoubleClicked; currentMove = new TicTacToeMove(args.BoardPosition, this.PlayerPiece); alreadyMoved = true; }
// when a user double clicks a square on the TicTacToeForm this method receives the // event message // the current move is set and the alreadyMoved flag is set to true so that the // which breaks the while loop in the Move method void SquareClicked(object sender, TicTacToeBoardClickedEventArgs args) { // unregister the double clicked event //HACK: ticTacToeForm.SquareDoubleClicked -= SquareDoubleClicked; currentMove = new TicTacToeMove(args.BoardPosition, this.PlayerPiece); alreadyMoved = true; }
void ticTacToePanel_MouseDoubleClick(object sender, MouseEventArgs e) { int position = TranslateMouseClickToPosition(e.X, e.Y); // we will only process the event and notify any clients of the SquareDoubleClicked // event if the the square is empty if (this.game.GameBoard.IsValidSquare(position)) { // Determine the position of th square clicked on the panel and then inoke the event TicTacToeBoardClickedEventArgs t = new TicTacToeBoardClickedEventArgs(position); if (SquareDoubleClicked != null) { SquareDoubleClicked(this, t); } } }