コード例 #1
0
        public void RunGame(object sender, EventArgs e)
        {
            HasWinner        = false;
            IsUserTurn       = startplayer.Checked;
            winnerlabel.Text = "";
            Round            = 0;

            TicTacToeDifficulty difficulty;

            if (easy.Checked)
            {
                difficulty = TicTacToeDifficulty.Easy;
            }
            else if (medium.Checked)
            {
                difficulty = TicTacToeDifficulty.Medium;
            }
            else
            {
                difficulty = TicTacToeDifficulty.Difficult;
            }

            AI = new TicTacToeAI(difficulty);

            Board = new TicTacToeCell[9];

            for (int i = 0; i < 9; i++)
            {
                Board[i] = TicTacToeCell.None;
            }

            PrintBoard(Board);

            if (startai.Checked)
            {
                HandleAIInput(AI.ComputeNextMove(Board));
            }
        }
コード例 #2
0
        public TicTacToeGameScreen()
        {
            tictactoeAI = new TicTacToeAI();

            turnpiece           = TurnPiece.oturn;
            winningformation    = WinningFormation.nowin;
            gameMouse           = new MouseState();
            blankBackgroundRect = new Rectangle(0, 0, 1024, 720);
            mouseCount          = 0;
            previousState       = new MouseState();
            middleState         = new MouseState();
            hitEnterToReplay    = false;
            pieceSize.X         = 128;
            pieceSize.Y         = 128;
            // the peices rectangles set
            #region Pieces
            xRect    = new Rectangle[9];
            oRect    = new Rectangle[100];
            xRect[0] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[1] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[2] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[3] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[4] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[5] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[6] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[7] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);
            xRect[8] = new Rectangle(0, 0, (int)pieceSize.X, (int)pieceSize.Y);

            terminateLoop = false;
            // rectangle pieces
            oRect[0] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[1] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[2] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[3] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[4] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[5] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[6] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[7] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[8] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[9]  = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[10] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[11] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[12] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[13] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[14] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[15] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[16] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[17] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[18] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[19] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[20] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[21] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[22] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[23] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[24] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[25] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[26] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[27] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[28] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[29] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[30] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[31] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[32] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[33] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[34] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[35] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[36] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[37] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[38] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[39] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[40] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[41] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);


            oRect[42] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[43] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[44] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[45] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[46] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[47] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[48] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[49] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[50] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[51] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[52] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[53] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[54] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[55] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[56] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[57] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[58] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[59] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[60] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[61] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[62] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[63] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[64] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[65] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[66] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);


            oRect[60] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[61] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[62] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[63] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[64] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[65] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[66] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[67] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[68] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[69] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[70] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[71] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[72] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[73] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[74] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[75] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[76] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[77] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[78] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[79] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[80] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[81] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[82] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[83] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[84] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[85] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[86] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[87] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[88] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[89] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[90] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[91] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[92] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[93] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[94] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);

            oRect[95] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[96] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[97] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[98] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            oRect[99] = new Rectangle(130, 0, (int)pieceSize.X, (int)pieceSize.Y);
            #endregion

            gameBoardRect  = new Rectangle(100, 50, 640, 640);
            mouseCollision = new Rectangle(0, 0, 24, 24);
            // intitalizing the texture array

            // gameboard location is set to empty
            gameboardlocation = GameBoardLocation.empty;

            // locations of each and every piece put into a vector2 array to explicit or implicit conversion to int for rectangular collision
            boxLocations = new Vector2[3, 3];

            boxLocations[0, 0] = new Vector2(150, 100);
            boxLocations[0, 1] = new Vector2(370, 90);
            boxLocations[0, 2] = new Vector2(570, 95);

            boxLocations[1, 0] = new Vector2(140, 290);
            boxLocations[1, 1] = new Vector2(365, 300);
            boxLocations[1, 2] = new Vector2(575, 290);

            boxLocations[2, 0] = new Vector2(155, 520);
            boxLocations[2, 1] = new Vector2(365, 510);
            boxLocations[2, 2] = new Vector2(570, 520);

            // confirm or deny if the location is used or not based on boolean logic algorithim
            tictactoeAI.IsLocationUsed = new bool[3, 3];

            // nested double for loop that initializes all in the multi dimensional array as false for update method
            // deep logical algorithims
            for (int a = 0; a < 3; a++)
            {
                for (int b = 0; b < 3; b++)
                {
                    tictactoeAI.IsLocationUsed[a, b] = false;
                }
            }
            // boolean multi dimensional array to see if x is using the spot
            tictactoeAI.LocationUsedByX = new bool[3, 3];
            for (int a = 0; a < 3; a++)
            {
                for (int b = 0; b < 3; b++)
                {
                    tictactoeAI.LocationUsedByX[a, b] = false;
                }
            }
            // double nested for loop to set all values to false


            // boolean multi dimensional array to see if o is using the spot
            tictactoeAI.LocationUsedByO = new bool[3, 3];
            for (int a = 0; a < 3; a++)
            {
                for (int b = 0; b < 3; b++)
                {
                    tictactoeAI.LocationUsedByO[a, b] = false;
                }
            }

            /* comment only
             * Locations for each field in debug mode
             * textfile that maps locations
             * 1 2 3
             * 4 5 6
             * 7 8 9
             * 1.) x: 150 y: 100
             * 2.) x: 370 y: 90
             * 3.) x: 570 y: 95
             * 4.) x: 140 y: 290
             * 5.) x: 365 y: 300
             * 6.) x: 575 y: 290
             * 7.) x: 155 y: 520
             * 8.) x: 365 y: 510
             * 9.) x: 570 y: 520
             */



            boxCollisionRect = new Rectangle[9];

            boxCollisionRect[0] = new Rectangle((int)boxLocations[0, 0].X, (int)boxLocations[0, 0].Y, 130, 130);
            boxCollisionRect[1] = new Rectangle((int)boxLocations[0, 1].X, (int)boxLocations[0, 1].Y, 130, 130);
            boxCollisionRect[2] = new Rectangle((int)boxLocations[0, 2].X, (int)boxLocations[0, 2].Y, 130, 130);

            boxCollisionRect[3] = new Rectangle((int)boxLocations[1, 0].X, (int)boxLocations[1, 0].Y, 130, 130);
            boxCollisionRect[4] = new Rectangle((int)boxLocations[1, 1].X, (int)boxLocations[1, 1].Y, 130, 130);
            boxCollisionRect[5] = new Rectangle((int)boxLocations[1, 2].X, (int)boxLocations[1, 2].Y, 130, 130);

            boxCollisionRect[6] = new Rectangle((int)boxLocations[2, 0].X, (int)boxLocations[2, 0].Y, 130, 130);
            boxCollisionRect[7] = new Rectangle((int)boxLocations[2, 1].X, (int)boxLocations[2, 1].Y, 130, 130);
            boxCollisionRect[8] = new Rectangle((int)boxLocations[2, 2].X, (int)boxLocations[2, 2].Y, 130, 130);

            /* comment only
             * Locations for each field in debug mode
             * textfile that maps locations
             * 1 2 3
             * 4 5 6
             * 7 8 9
             * 1.) x: 150 y: 100
             * 2.) x: 370 y: 90
             * 3.) x: 570 y: 95
             * 4.) x: 140 y: 290
             * 5.) x: 365 y: 300
             * 6.) x: 575 y: 290
             * 7.) x: 155 y: 520
             * 8.) x: 365 y: 510
             * 9.) x: 570 y: 520
             */
        }
コード例 #3
0
        protected void Click_Command(object sender, CommandEventArgs e)
        {
            if (ViewState["Board"] == null)
            {
                ViewState["Board"] = "---------";
            }

            var board = ViewState["Board"].ToString().ToCharArray();

            var index = int.Parse(e.CommandArgument.ToString());

            if (board[index] != '-')
            {
                this.Result.Text = "Invalid move - try again !";
                return;
            }

            board[index]       = 'X';
            ViewState["Board"] = new string(board);

            var logic   = new GameLogic();
            var resultX = logic.GetResult(board);

            if (resultX == GameResult.WonByX)
            {
                this.Result.Text = "Incredible ! You win ! ";
                this.RestartGame();
                return;
            }
            else if (resultX == GameResult.Draw)
            {
                this.Result.Text = "Draw .. what a surprise .. ";
                this.RestartGame();
                return;
            }

            var ai = new TicTacToeAI();

            for (int i = 0; i < board.Length; i++)
            {
                if (board[i] == '-')
                {
                    board[i] = 'O';
                    break;
                }
            }

            ViewState["Board"] = new string(board);

            var resultY = logic.GetResult(board);

            if (resultY == GameResult.WonByO)
            {
                this.Result.Text = "Damn ! You loose ! ";
                this.RestartGame();
                return;
            }
            else if (resultY == GameResult.Draw)
            {
                this.Result.Text = "Draw .. what a surprise .. ";
                this.RestartGame();
                return;
            }
        }