static void Main(string[] args) { Grid gameGrid = new Grid(); GameControl Game = new GameControl(gameGrid); Human human = new Human("X"); Computer computer = new Computer("O", gameGrid); //Human human2 = new Human("O"); Queue <Player> Turn = new Queue <Player>(); Turn.Enqueue(human); //Turn.Enqueue(human2); Turn.Enqueue(computer); while (Game.isRunning == true) { if (Turn.Count == 0) { Turn.Enqueue(human); //Turn.Enqueue(human2); Turn.Enqueue(computer); } var activePlayer = Turn.Dequeue(); while (!Game.CheckInput(activePlayer.getChoice)) { activePlayer.Input(); } gameGrid.UpdateGrid(Game.getGridSelection, activePlayer.getPlayerMarker); gameGrid.PrintGrid(); Console.WriteLine(activePlayer.getChoice); if (Game.CheckCondition()) { Game.isRunning = false; } else if (human.getChoice == "Quit") { Game.isRunning = false; } } Console.ReadLine(); }