public void MakeChoice() { IntPoint choice; if (gameType == GameType.Small) { choice = MakeSmallGridChoice(smallGrid); game.ClickHandler(choice.X, choice.Y); //Make choice on a small grid } else if (gameType == GameType.Big) { choice = MakeBigGridChoice(bigGrid); game.ClickHandler(choice.X, choice.Y); //Make choice on a big grid } else { choice = MakeHugeGridChoice(); game.ClickHandler(choice.X, choice.Y); //Make choice on a huge grid } }
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Point p = e.GetPosition(this); //Get mouse position game.ClickHandler((int)p.X / sqaureSize, (int)p.Y / sqaureSize); //Handle the click }