/// <summary> /// Set the text (Nought or Cross) for a button, and then /// disable it so user cannot click it again during this game. /// </summary> /// <param name="button">Button to set</param> /// <param name="cell">Nought, Cross or Empty</param> private void SetButtonCell(Button button, Board.Cell cell) { switch (cell) { case Board.Cell.Computer: { button.Text = Board.CellToString(cell); button.Enabled = false; break; } case Board.Cell.Human: { button.Text = Board.CellToString(cell); button.Enabled = false; break; } case Board.Cell.Empty: { button.Text = Board.CellToString(cell); button.Enabled = true; break; } } }