public bool Attack(Creature creature) { if(kernel.WorldProtocol != null) { CancelMove(); kernel.WorldProtocol.SendAttackCreature(creature.GetId()); kernel.Client.Memory.WriteUInt32(Addresses.Player.TargetID, creature.GetId()); return true; } return true; }
public bool Equals(Creature creature) { return creature.GetId().Equals(GetId()); }