public static bool Send(Objects.Client client, Objects.Location fromLocation, ushort spriteId, byte fromStack, uint creatureId) { ItemUseBattlelistPacket p = new ItemUseBattlelistPacket(client); p.FromLocation = fromLocation; p.SpriteId = spriteId; p.FromStackPosition = fromStack; p.CreatureId = creatureId; return p.Send(); }
public static bool Send(Objects.Client client, Objects.Location fromLocation, ushort spriteId, byte fromStack, uint creatureId) { ItemUseBattlelistPacket p = new ItemUseBattlelistPacket(client); p.FromLocation = fromLocation; p.SpriteId = spriteId; p.FromStackPosition = fromStack; p.CreatureId = creatureId; return(p.Send()); }