public static bool Send(Objects.Client client, uint playerId, string playerName, byte state) { VipStatePacket p = new VipStatePacket(client); p.PlayerId = playerId; p.PlayerName = playerName; p.PlayerState = state; return p.Send(); }
public static bool Send(Objects.Client client, uint playerId, string playerName, byte state) { VipStatePacket p = new VipStatePacket(client); p.PlayerId = playerId; p.PlayerName = playerName; p.PlayerState = state; return(p.Send()); }