/// <summary> /// Send a generic message. /// </summary> /// <param name="client"></param> /// <param name="senderName"></param> /// <param name="senderLevel"></param> /// <param name="speechType"></param> /// <param name="channelId"></param> /// <param name="position"></param> /// <param name="time"></param> /// <returns></returns> public static bool Send(Objects.Client client, string senderName, ushort senderLevel, string message, SpeechType speechType, ChatChannel channelId, Objects.Location position, uint time) { CreatureSpeechPacket p = new CreatureSpeechPacket(client); p.SenderName = senderName; p.SenderLevel = senderLevel; p.Message = message; p.SpeechType = speechType; p.ChannelId = channelId; p.Position = position; p.Time = time; return(p.Send()); }
/// <summary> /// Send a generic message. /// </summary> /// <param name="client"></param> /// <param name="senderName"></param> /// <param name="senderLevel"></param> /// <param name="speechType"></param> /// <param name="channelId"></param> /// <param name="position"></param> /// <param name="time"></param> /// <returns></returns> public static bool Send(Objects.Client client, string senderName, ushort senderLevel, string message, SpeechType speechType, ChatChannel channelId, Objects.Location position, uint time) { CreatureSpeechPacket p = new CreatureSpeechPacket(client); p.SenderName = senderName; p.SenderLevel = senderLevel; p.Message = message; p.SpeechType = speechType; p.ChannelId = channelId; p.Position = position; p.Time = time; return p.Send(); }