public void DrawPoints(PolygonSprite p1, PolygonSprite p2) { p1.CheckCollision(p2); for (int i = 0; i < p1.vertices; i++) { if (i == 0) { for (int j = 0; j < p1.vertices; j++) { _graphics.DrawRectangle(Pens.Red, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].X, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].Y, 1, 1); } for (int j = 0; j < p2.vertices; j++) { _graphics.DrawRectangle(Pens.Aqua, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].X, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].Y, 1, 1); } } else if (i == 1) { for (int j = 0; j < p1.vertices; j++) { _graphics.DrawRectangle(Pens.Green, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].X, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].Y, 1, 1); } for (int j = 0; j < p2.vertices; j++) { _graphics.DrawRectangle(Pens.Orange, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].X, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].Y, 1, 1); } } else if (i == 2) { for (int j = 0; j < p1.vertices; j++) { _graphics.DrawRectangle(Pens.Brown, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].X, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].Y, 1, 1); } for (int j = 0; j < p2.vertices; j++) { _graphics.DrawRectangle(Pens.Violet, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].X, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].Y, 1, 1); } } else if (i == 3) { for (int j = 0; j < p1.vertices; j++) { _graphics.DrawRectangle(Pens.Blue, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].X, p1.shadows[j + (i * p1.vertices) + (i * p2.vertices)].Y, 1, 1); } for (int j = 0; j < p2.vertices; j++) { _graphics.DrawRectangle(Pens.DarkSeaGreen, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].X, p1.shadows[p1.vertices + j + (i * p2.vertices) + (i * p1.vertices)].Y, 1, 1); } } } }
public void GetCollision(PolygonSprite other) { if (CheckCollision(other)) { //Debug.WriteLine("1. TRUE"); if (other.CheckCollision(this)) { //Debug.WriteLine("2. TRUE"); isColliding = true; } else { //Debug.WriteLine("2. FALSE"); isColliding = false; } } else { //Debug.WriteLine("1. FALSE"); isColliding = false; } }