コード例 #1
0
ファイル: Unity.cs プロジェクト: poiyomi/PoiyomiToonShader
 private static void AssetsDeleted(string[] assets)
 {
     ShaderHelper.AssetsDeleted(assets);
     UnityFixer.OnAssetDeleteCheckDrawingDLL(assets);
     if (CheckForEditorRemove(assets))
     {
         Debug.Log("ShaderEditor is being deleted.");
         Config.Singleton.verion = "0";
         Config.Singleton.Save();
         ModuleHandler.OnEditorRemove();
     }
 }
コード例 #2
0
 private static void AssetsDeleted(string[] assets)
 {
     VRCInterface.SetVRCDefineSybolIfSDKDeleted(assets);
     ShaderHelper.AssetsDeleted(assets);
     UnityFixer.OnAssetDeleteCheckDrawingDLL(assets);
     if (CheckForEditorRemove(assets))
     {
         Debug.Log("ThryEditor is being deleted.");
         Config.Get().verion = "0";
         Config.Get().save();
         ModuleHandler.OnEditorRemove();
     }
 }