コード例 #1
0
        private void GUITopBar()
        {
            //if header is texture, draw it first so other ui elements can be positions below
            if (shaderHeader != null && shaderHeader.options.texture != null)
            {
                shaderHeader.Draw();
            }
            Rect mainHeaderRect = EditorGUILayout.BeginHorizontal();

            //draw editor settings button
            if (GUILayout.Button(new GUIContent("", Styles.settings_icon), EditorStyles.largeLabel, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20)))
            {
                Thry.Settings window = Thry.Settings.getInstance();
                window.Show();
                window.Focus();
            }
            EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
            if (GUILayout.Button(Styles.search_icon, EditorStyles.largeLabel, GUILayout.MaxHeight(20)))
            {
                show_search_bar = !show_search_bar;
            }

            //draw master label text after ui elements, so it can be positioned between
            if (shaderHeader != null)
            {
                shaderHeader.Draw(new CRect(mainHeaderRect));
            }

            //GUILayout.Label("Thryrallo",GUILayout.ExpandWidth(true));
            GUILayout.Label("@UI by Thryrallo", Styles.made_by_style, GUILayout.Height(25), GUILayout.MaxWidth(100));
            EditorGUILayout.EndHorizontal();
        }
コード例 #2
0
        private void GUITopBar()
        {
            //if header is texture, draw it first so other ui elements can be positions below
            if (shaderHeader != null && shaderHeader.options.texture != null)
            {
                shaderHeader.Draw();
            }
            Rect mainHeaderRect = EditorGUILayout.BeginHorizontal();

            //draw editor settings button
            if (GuiHelper.ButtonWithCursor(Styles.icon_style_settings, 25, 25))
            {
                Thry.Settings window = Thry.Settings.getInstance();
                window.Show();
                window.Focus();
            }
            if (GuiHelper.ButtonWithCursor(Styles.icon_style_search, 25, 25))
            {
                show_search_bar = !show_search_bar;
                if (!show_search_bar)
                {
                    ClearSearch();
                }
            }
            Rect presetR = GUILayoutUtility.GetRect(25, 25);

            Presets.PresetGUI(presetR, this);

            //draw master label text after ui elements, so it can be positioned between
            if (shaderHeader != null)
            {
                shaderHeader.Draw(new CRect(mainHeaderRect));
            }

            //GUILayout.Label("Thryrallo",GUILayout.ExpandWidth(true));
            GUILayout.FlexibleSpace();
            GUILayout.Label("@UI by Thryrallo", Styles.made_by_style, GUILayout.Height(25), GUILayout.MaxWidth(100));
            EditorGUILayout.EndHorizontal();
        }
コード例 #3
0
ファイル: ThryEditor.cs プロジェクト: RequiDev/ThryEditor
        //-------------Main Function--------------
        public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
        {
            if (firstOnGUICall || (reloadNextDraw && Event.current.type == EventType.Layout))
            {
                editorData        = new EditorData();
                editorData.editor = materialEditor;
                editorData.gui    = this;
                editorData.textureArrayProperties = new List <ShaderProperty>();
                editorData.firstCall = true;
            }
            editorData.properties = props;

            CheckInAnimationRecordMode();
            m_RenderersForAnimationMode = MaterialEditor.PrepareMaterialPropertiesForAnimationMode(props, GUI.enabled);
            UpdateEvents();

            //first time call inits
            if (firstOnGUICall || (reloadNextDraw && Event.current.type == EventType.Layout))
            {
                OnOpen();
            }
            editorData.shader = editorData.materials[0].shader;

            currentlyDrawing = editorData;
            active           = this;

            //sync shader and get preset handler
            Config config = Config.Get();

            if (editorData.materials != null)
            {
                Mediator.SetActiveShader(editorData.materials[0].shader);
            }


            //TOP Bar
            Rect mainHeaderRect = EditorGUILayout.BeginHorizontal();

            //draw editor settings button
            if (GUILayout.Button(new GUIContent("", Styles.settings_icon), EditorStyles.largeLabel, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20)))
            {
                Thry.Settings window = Thry.Settings.getInstance();
                window.Show();
                window.Focus();
            }
            EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
            if (GUILayout.Button(Styles.search_icon, EditorStyles.largeLabel, GUILayout.MaxHeight(20)))
            {
                show_search_bar = !show_search_bar;
            }

            //draw master label if exists
            if (masterLabelText != null)
            {
                GuiHelper.DrawMasterLabel(masterLabelText, mainHeaderRect);
            }

            //GUILayout.Label("Thryrallo",GUILayout.ExpandWidth(true));
            GUILayout.Label("@UI by Thryrallo", Styles.made_by_style, GUILayout.Height(25), GUILayout.MaxWidth(100));
            EditorGUILayout.EndHorizontal();

            if (show_search_bar)
            {
                header_search_term = EditorGUILayout.TextField(header_search_term);
            }

            //Visibility menu
            if (editorData.show_HeaderHider)
            {
                HeaderHider.HeaderHiderGUI(editorData);
            }

            bool isMaterialLocked = editorData.use_ShaderOptimizer && editorData.propertyDictionary["_ShaderOptimizerEnabled"].materialProperty.floatValue == 1;

            if (editorData.use_ShaderOptimizer)
            {
                editorData.propertyDictionary["_ShaderOptimizerEnabled"].Draw();
            }

            EditorGUI.BeginDisabledGroup(isMaterialLocked);
            //PROPERTIES
            if (header_search_term == "" || show_search_bar == false)
            {
                foreach (ShaderPart part in shaderparts.parts)
                {
                    part.Draw();
                }
            }
            else
            {
                foreach (ShaderPart part in editorData.propertyDictionary.Values)
                {
                    if (IsSearchedFor(part, header_search_term))
                    {
                        part.Draw();
                    }
                }
            }
            EditorGUI.EndDisabledGroup();

            //Render Queue selection
            if (config.showRenderQueue)
            {
                materialEditor.RenderQueueField();
            }

            //footer
            GuiHelper.drawFooters(footer);

            if (GUILayout.Button("@UI Made by Thryrallo", Styles.made_by_style))
            {
                Application.OpenURL("https://www.twitter.com/thryrallo");
            }
            EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);

            Event e      = Event.current;
            bool  isUndo = (e.type == EventType.ExecuteCommand || e.type == EventType.ValidateCommand) && e.commandName == "UndoRedoPerformed";

            if (reloadNextDraw && Event.current.type == EventType.Layout)
            {
                reloadNextDraw = false;
            }
            if (isUndo)
            {
                reloadNextDraw = true;
            }

            //on swap
            if (on_swap_to_actions != null && swapped_to_shader)
            {
                foreach (DefineableAction a in on_swap_to_actions)
                {
                    a.Perform();
                }
                on_swap_to_actions = null;
                swapped_to_shader  = false;
            }

            //test if material has been reset
            if (wasUsed && e.type == EventType.Repaint)
            {
                if (editorData.materials[0].HasProperty("shader_is_using_thry_editor") && editorData.materials[0].GetFloat("shader_is_using_thry_editor") != 69)
                {
                    reloadNextDraw = true;
                    HandleReset();
                    wasUsed = true;
                }
            }

            if (e.type == EventType.Used)
            {
                wasUsed = true;
            }
            if (input.HadMouseDownRepaint)
            {
                input.HadMouseDown = false;
            }
            input.HadMouseDownRepaint = false;
            editorData.firstCall      = false;
        }
コード例 #4
0
ファイル: ThryEditor.cs プロジェクト: bmjoy/qtengine
    //-------------Main Function--------------
    public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
    {
        if (firstOnGUICall || (reloadNextDraw && Event.current.type == EventType.Layout))
        {
            current                        = new EditorData();
            current.editor                 = materialEditor;
            current.gui                    = this;
            current.properties             = props;
            current.textureArrayProperties = new List <ShaderProperty>();
            current.firstCall              = true;
        }

        //handle events
        UpdateEvents();

        //first time call inits
        if (firstOnGUICall || (reloadNextDraw && Event.current.type == EventType.Layout))
        {
            OnOpen();
        }
        current.shader = current.materials[0].shader;

        currentlyDrawing = current;

        //sync shader and get preset handler
        Config config = Config.Get();

        if (current.materials != null)
        {
            Mediator.SetActiveShader(current.materials[0].shader, presetHandler: presetHandler);
        }


        //TOP Bar
        Rect mainHeaderRect = EditorGUILayout.BeginHorizontal();

        //draw editor settings button
        if (GUILayout.Button(new GUIContent("", Styles.settings_icon), EditorStyles.largeLabel, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20)))
        {
            Thry.Settings window = Thry.Settings.getInstance();
            window.Show();
            window.Focus();
        }
        EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
        if (GUILayout.Button(Styles.search_icon, EditorStyles.largeLabel, GUILayout.MaxHeight(20)))
        {
            show_search_bar = !show_search_bar;
        }

        //draw master label if exists
        if (masterLabelText != null)
        {
            GuiHelper.DrawMasterLabel(masterLabelText, mainHeaderRect);
        }

        Rect visibilityButtonPosition = GUILayoutUtility.GetRect(new GUIContent(Styles.visibility_icon), EditorStyles.largeLabel, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20));

        if (GUI.Button(visibilityButtonPosition, Styles.visibility_icon, EditorStyles.largeLabel))
        {
            HeaderHider.DrawHeaderHiderMenu(visibilityButtonPosition, current.shaderParts);
        }
        EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
        //draw presets if exists
        presetHandler.drawPresets(current.properties, current.materials);
        EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);

        EditorGUILayout.EndHorizontal();

        if (show_search_bar)
        {
            header_search_term = EditorGUILayout.TextField(header_search_term);
        }

        //PROPERTIES
        if (header_search_term == "" || show_search_bar == false)
        {
            foreach (ShaderPart part in shaderparts.parts)
            {
                part.Draw();
            }
        }
        else
        {
            foreach (ShaderPart part in current.propertyDictionary.Values)
            {
                if (IsSearchedFor(part, header_search_term))
                {
                    part.Draw();
                }
            }
        }

        //Render Queue selection
        if (config.showRenderQueue)
        {
            if (config.renderQueueShaders)
            {
                customRenderQueueFieldInput = GuiHelper.drawRenderQueueSelector(current.defaultShader, customRenderQueueFieldInput);
                EditorGUILayout.LabelField("Default: " + current.defaultShader.name);
                EditorGUILayout.LabelField("Shader: " + current.shader.name);
            }
            else
            {
                materialEditor.RenderQueueField();
            }
        }

        //footer
        GuiHelper.drawFooters(footer);

        EditorGUILayout.LabelField("@UI Powered by Thryrallo", Styles.made_by_style);

        Event e      = Event.current;
        bool  isUndo = (e.type == EventType.ExecuteCommand || e.type == EventType.ValidateCommand) && e.commandName == "UndoRedoPerformed";

        if (reloadNextDraw && Event.current.type == EventType.Layout)
        {
            reloadNextDraw = false;
        }
        if (isUndo)
        {
            reloadNextDraw = true;
        }

        //on swap
        if (on_swap_to_actions != null && swapped_to_shader)
        {
            foreach (DefineableAction a in on_swap_to_actions)
            {
                a.Perform();
            }
            on_swap_to_actions = null;
            swapped_to_shader  = false;
        }

        //test if material has been reset
        if (wasUsed && e.type == EventType.Repaint)
        {
            if (current.materials[0].HasProperty("shader_is_using_thry_editor") && current.materials[0].GetFloat("shader_is_using_thry_editor") != 69)
            {
                reloadNextDraw = true;
                HandleReset();
                wasUsed = true;
            }
        }

        if (e.type == EventType.Used)
        {
            wasUsed = true;
        }
        if (config.showRenderQueue && config.renderQueueShaders)
        {
            UpdateRenderQueueInstance();
        }
        if (input.HadMouseDownRepaint)
        {
            input.HadMouseDown = false;
        }
        input.HadMouseDownRepaint = false;
        current.firstCall         = false;
    }