コード例 #1
0
 private static void Load()
 {
     if (linked_materials == null)
     {
         linked_materials = new Dictionary <string, List <Material> >();
         string     raw    = FileHelper.ReadFileIntoString(PATH.LINKED_MATERIALS_FILE);
         string[][] parsed = Parser.ParseToObject <string[][]>(raw);
         if (parsed != null)
         {
             foreach (string[] material_cloud in parsed)
             {
                 List <Material> materials = new List <Material>();
                 for (int i = 1; i < material_cloud.Length; i++)
                 {
                     string   path = AssetDatabase.GUIDToAssetPath(material_cloud[i]);
                     Material m    = AssetDatabase.LoadAssetAtPath <Material>(path);
                     if (m != null)
                     {
                         materials.Add(m);
                     }
                 }
                 foreach (Material m in materials)
                 {
                     linked_materials.Add(GetKey(m, material_cloud[0]), materials);
                 }
             }
         }
     }
 }
コード例 #2
0
 private static void LoadModule(ModuleCollectionInfo info, List <Module> modules)
 {
     WebHelper.DownloadStringASync(info.url, delegate(string data)
     {
         Module new_module                   = new Module();
         new_module.url                      = info.url;
         new_module.author                   = info.author;
         new_module.id                       = info.id;
         new_module.available_module         = Parser.ParseToObject <ModuleInfo>(data);
         new_module.available_module.version = new_module.available_module.version.Replace(",", ".");
         bool module_installed               = LoadModuleLocationData(new_module);
         if (module_installed)
         {
             InitInstalledModule(new_module);
         }
         else if (Helper.ClassWithNamespaceExists(new_module.available_module.classname))
         {
             CheckForUnregisteredInstall(new_module);
         }
         if (new_module.installed_module != null)
         {
             new_module.installed_module.version = new_module.installed_module.version.Replace(",", ".");
         }
         if (new_module.available_module.requirement != null)
         {
             new_module.available_requirement_fullfilled = new_module.available_module.requirement.Test();
         }
         if (new_module.available_requirement_fullfilled && new_module.installed_module != null && Helper.CompareVersions(new_module.installed_module.version, new_module.available_module.version) == 1)
         {
             new_module.update_available = true;
         }
         modules.Add(new_module);
         UnityHelper.RepaintEditorWindow <Settings>();
     });
 }
コード例 #3
0
        //TODO save location data on install
        //     delete location data on remove
        //     destingish between public and private modules

        private static void InitInstalledModule(Module m)
        {
            bool remove = false;

            if (Helper.ClassWithNamespaceExists(m.location_data.classname))
            {
                m.path = GetModuleDirectory(m);
                if (string.IsNullOrEmpty(m.path) == false)
                {
                    m.installed_module = Parser.ParseToObject <ModuleInfo>(FileHelper.ReadFileIntoString(FindModuleFilePath(m.path)));
                    string calced_guid = AssetDatabase.AssetPathToGUID(m.path);
                    if (m.location_data.guid != calced_guid)
                    {
                        SaveModuleLocationData(m, calced_guid);
                    }
                }
                else
                {
                    remove = true;
                }
            }
            if (remove)
            {
                FileHelper.RemoveValueFromFile(m.id, PATH.MODULES_LOCATION__DATA);
                m.location_data = null;
            }
        }
コード例 #4
0
 private static void LoadModules()
 {
     modules_are_being_loaded = true;
     WebHelper.DownloadStringASync(URL.PUBLIC_MODULES_COLLECTION, delegate(string s) {
         modules = new List <ModuleHeader>();
         List <string> module_urls = Parser.ParseToObject <List <string> >(s);
         foreach (string url in module_urls)
         {
             WebHelper.DownloadStringASync(url, delegate(string data)
             {
                 ModuleHeader new_module     = new ModuleHeader();
                 new_module.url              = url;
                 new_module.available_module = Parser.ParseToObject <ModuleInfo>(data);
                 InitInstalledModule(new_module);
                 if (new_module.available_module.requirement != null)
                 {
                     new_module.available_requirement_fullfilled = new_module.available_module.requirement.Test();
                 }
                 modules.Add(new_module);
                 //Debug.Log(Parser.ObjectToString(new_module));
                 UnityHelper.RepaintEditorWindow(typeof(Settings));
             });
         }
     });
 }
コード例 #5
0
        private static bool LoadModuleLocationData(Module m)
        {
            string data = FileHelper.LoadValueFromFile(m.id, PATH.MODULES_LOCATION__DATA);

            if (data == "" || data == null)
            {
                return(false);
            }
            m.location_data = Parser.ParseToObject <ModuleLocationData>(data);
            return(true);
        }
コード例 #6
0
 public static void InstallModule(string url, string id)
 {
     WebHelper.DownloadStringASync(url, delegate(string data)
     {
         Module new_module           = new Module();
         new_module.url              = url;
         new_module.id               = id;
         new_module.available_module = Parser.ParseToObject <ModuleInfo>(data);
         InstallModule(new_module);
     });
 }
コード例 #7
0
 private static void InitInstalledModule(ModuleHeader m)
 {
     if (Helper.ClassExists(m.available_module.classname))
     {
         string path = GetModuleDirectoryPath(m) + "/module.json";
         if (File.Exists(path))
         {
             m.installed_module = Parser.ParseToObject <ModuleInfo>(Helper.ReadFileIntoString(path));
         }
     }
 }
コード例 #8
0
 private static void CheckForUnregisteredInstall(Module module)
 {
     if (Helper.ClassExists(module.available_module.classname))
     {
         module.path = ResolveFilesToDirectory(module.available_module.files.ToArray());
         if (module.path != null)
         {
             module.installed_module = Parser.ParseToObject <ModuleInfo>(FileHelper.ReadFileIntoString(FindModuleFilePath(module.path)));
             SaveModuleLocationData(module, AssetDatabase.AssetPathToGUID(module.path));
         }
     }
 }
コード例 #9
0
ファイル: ThryHelper.cs プロジェクト: Dynosaur/transcendence
        private static void LoadThryEditorShaders()
        {
            string data = Helper.ReadFileIntoString(PATH.THRY_EDITOR_SHADERS);

            if (data != "")
            {
                shaders = Parser.ParseToObject <List <ThryEditorShader> >(data);
            }
            else
            {
                SearchAllShadersForThryEditorUsage();
            }
        }
コード例 #10
0
 /// If gradient is saved get exact value, else tries to build it from texture
 public static Gradient GetGradient(Texture texture)
 {
     if (texture != null)
     {
         string gradient_data_string = Helper.LoadValueFromFile(texture.name, ".thry_gradients");
         if (gradient_data_string != null)
         {
             return(Parser.ParseToObject <Gradient>(gradient_data_string));
         }
         return(Converter.TextureToGradient(Helper.GetReadableTexture(texture)));
     }
     return(new Gradient());
 }
コード例 #11
0
ファイル: Helper.cs プロジェクト: bmjoy/qtengine
 public static Gradient GetGradient(Texture texture)
 {
     if (texture != null)
     {
         string gradient_data_string = FileHelper.LoadValueFromFile(texture.name, PATH.GRADIENT_INFO_FILE);
         if (gradient_data_string != null)
         {
             return(Parser.ParseToObject <Gradient>(gradient_data_string));
         }
         return(Converter.TextureToGradient(GetReadableTexture(texture)));
     }
     return(new Gradient());
 }
コード例 #12
0
 private static void CheckForUnregisteredInstall(Module module)
 {
     //Debug.Log(module.available_module.classname + ":" + Helper.ClassWithNamespaceExists(module.available_module.classname));
     if (Helper.ClassWithNamespaceExists(module.available_module.classname))
     {
         module.path = ResolveFilesToDirectory(module.available_module.files.ToArray());
         if (string.IsNullOrEmpty(module.path) == false)
         {
             module.installed_module = Parser.ParseToObject <ModuleInfo>(FileHelper.ReadFileIntoString(FindModuleFilePath(module.path)));
             SaveModuleLocationData(module, AssetDatabase.AssetPathToGUID(module.path));
         }
     }
 }
コード例 #13
0
        private static void InitValues()
        {
            string stringData = FileHelper.LoadValueFromFile("drp", ModuleSettings.MODULES_CONFIG);

            if (stringData != null)
            {
                data = Parser.ParseToObject <DRP_Data>(stringData);
            }
            else
            {
                data = new DRP_Data();
            }
            ValuesInit = true;
        }
コード例 #14
0
        private static void LoadThryEditorShaders()
        {
            string data = FileHelper.ReadFileIntoString(PATH.THRY_EDITOR_SHADERS);

            if (data != "")
            {
                shaders = Parser.ParseToObject <List <ThryEditorShader> >(data);
                InitDictionary();
            }
            else
            {
                dictionary = new Dictionary <string, ThryEditorShader>();
                SearchAllShadersForThryEditorUsage();
            }
            DeleteNull();
        }
コード例 #15
0
        private static bool LoadModuleLocationData(Module m)
        {
            string data = FileHelper.LoadValueFromFile(m.id, PATH.MODULES_LOCATION__DATA);

            if (string.IsNullOrEmpty(data))
            {
                return(false);
            }
            m.location_data = Parser.ParseToObject <ModuleLocationData>(data);
            if (AssetDatabase.GUIDToAssetPath(m.location_data.guid) == "")
            {
                m.location_data = null;
                return(false);
            }
            return(true);
        }
コード例 #16
0
 private static void LoadModules()
 {
     modules_are_being_loaded = true;
     WebHelper.DownloadStringASync(URL.MODULE_COLLECTION, delegate(string s) {
         first_party_modules = new List <Module>();
         third_party_modules = new List <Module>();
         ModuleCollection module_collection = Parser.ParseToObject <ModuleCollection>(s);
         foreach (ModuleCollectionInfo info in module_collection.first_party)
         {
             LoadModule(info, first_party_modules);
         }
         foreach (ModuleCollectionInfo info in module_collection.third_party)
         {
             LoadModule(info, third_party_modules);
         }
     });
 }
コード例 #17
0
        public static TextureData GetTextureSettings(MaterialProperty prop)
        {
            TextureData defined_default       = ThryEditor.currentlyDrawing.currentProperty.options.texture;
            string      json_texture_settings = Helper.LoadValueFromFile("gradient_texture_options_" + prop.name, ".thry_persistent_data");

            if (json_texture_settings != null)
            {
                return(Parser.ParseToObject <TextureData>(json_texture_settings));
            }
            else if (defined_default != null)
            {
                return(defined_default);
            }
            else
            {
                return(new TextureData());
            }
        }
コード例 #18
0
 private static void InstallModule(string url, string name)
 {
     EditorUtility.DisplayProgressBar(name + " download progress", "", 0);
     WebHelper.DownloadStringASync(url, delegate(string s)
     {
         if (s.StartsWith("404"))
         {
             Debug.LogWarning(s);
             return;
         }
         //Debug.Log(s);
         ModuleInfo module_info   = Parser.ParseToObject <ModuleInfo>(s);
         string thry_modules_path = ThryEditor.GetThryEditorDirectoryPath();
         string temp_path         = "temp_" + name;
         if (thry_modules_path == null)
         {
             thry_modules_path = "Assets";
         }
         thry_modules_path  += "/thry_modules";
         string install_path = thry_modules_path + "/" + name;
         string base_url     = url.RemoveFileName();
         FileHelper.WriteStringToFile(s, temp_path + "/module.json");
         int i = 0;
         foreach (string f in module_info.files)
         {
             //Debug.Log(base_url + f);
             WebHelper.DownloadFileASync(base_url + f, temp_path + "/" + f, delegate(string data)
             {
                 i++;
                 EditorUtility.DisplayProgressBar("Downloading files for " + name, "Downloaded " + base_url + f, (float)i / module_info.files.Count);
                 if (i == module_info.files.Count)
                 {
                     EditorUtility.ClearProgressBar();
                     if (!Directory.Exists(thry_modules_path))
                     {
                         Directory.CreateDirectory(thry_modules_path);
                     }
                     Directory.Move(temp_path, install_path);
                     AssetDatabase.Refresh();
                 }
             });
         }
     });
 }
コード例 #19
0
        private static TextureData LoadTextureSettings(MaterialProperty prop, TextureData predefinedTextureSettings, bool force_texture_options)
        {
            if (force_texture_options && predefinedTextureSettings != null)
            {
                return(predefinedTextureSettings);
            }
            string json_texture_settings = FileHelper.LoadValueFromFile("gradient_texture_options_" + prop.name, PATH.PERSISTENT_DATA);

            if (json_texture_settings != null)
            {
                return(Parser.ParseToObject <TextureData>(json_texture_settings));
            }
            else if (predefinedTextureSettings != null)
            {
                return(predefinedTextureSettings);
            }
            else
            {
                return(new TextureData());
            }
        }
コード例 #20
0
 private PropertyOptions ExtractExtraOptionsFromDisplayName(ref string displayName)
 {
     if (displayName.Contains(EXTRA_OPTIONS_PREFIX))
     {
         string[] parts = displayName.Split(new string[] { EXTRA_OPTIONS_PREFIX }, 2, System.StringSplitOptions.None);
         displayName = parts[0];
         PropertyOptions options = Parser.ParseToObject <PropertyOptions>(parts[1]);
         if (options != null)
         {
             if (options.condition_showS != null)
             {
                 options.condition_show = DefineableCondition.Parse(options.condition_showS);
             }
             if (options.on_value != null)
             {
                 options.on_value_actions = PropertyValueAction.ParseToArray(options.on_value);
             }
             return(options);
         }
     }
     return(new PropertyOptions());
 }
コード例 #21
0
        public static TextureData GetTextureSettings(MaterialProperty prop)
        {
            TextureData defined_default = ThryEditor.currentlyDrawing.currentProperty.options.texture;

            if (ThryEditor.currentlyDrawing.currentProperty.options.force_texture_options && defined_default != null)
            {
                return(defined_default);
            }
            string json_texture_settings = FileHelper.LoadValueFromFile("gradient_texture_options_" + prop.name, PATH.PERSISTENT_DATA);

            if (json_texture_settings != null)
            {
                return(Parser.ParseToObject <TextureData>(json_texture_settings));
            }
            else if (defined_default != null)
            {
                return(defined_default);
            }
            else
            {
                return(new TextureData());
            }
        }
コード例 #22
0
        //finds all properties and headers and stores them in correct order
        private void CollectAllProperties()
        {
            //load display names from file if it exists
            MaterialProperty[]          props  = Properties;
            Dictionary <string, string> labels = LoadDisplayNamesFromFile();

            LoadLocales();

            PropertyDictionary = new Dictionary <string, ShaderProperty>();
            ShaderParts        = new List <ShaderPart>();
            MainGroup          = new ShaderGroup(this);                  //init top object that all Shader Objects are childs of
            Stack <ShaderGroup> headerStack = new Stack <ShaderGroup>(); //header stack. used to keep track if editorData header to parent new objects to

            headerStack.Push(MainGroup);                                 //add top object as top object to stack
            headerStack.Push(MainGroup);                                 //add top object a second time, because it get's popped with first actual header item
            _footers = new List <FooterButton>();                        //init footer list
            int headerCount = 0;

            for (int i = 0; i < props.Length; i++)
            {
                string displayName = props[i].displayName;

                //Load from label file
                if (labels.ContainsKey(props[i].name))
                {
                    displayName = labels[props[i].name];
                }

                //Check for locale
                if (Locale != null)
                {
                    if (displayName.StartsWith("locale::", StringComparison.Ordinal))
                    {
                        if (Locale.Constains(displayName))
                        {
                            displayName = Locale.Get(displayName);
                        }
                    }
                }
                //extract json data from display name
                PropertyOptions options = ExtractExtraOptionsFromDisplayName(ref displayName);

                int offset = options.offset + headerCount;

                DrawingData.ResetLastDrawerData();
                Editor.GetPropertyHeight(props[i]);

                ThryPropertyType type = GetPropertyType(props[i], options);
                switch (type)
                {
                case ThryPropertyType.header:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.legacy_header:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.headerWithEnd:
                case ThryPropertyType.legacy_header_start:
                    offset = options.offset + ++headerCount;
                    break;

                case ThryPropertyType.legacy_header_end:
                    headerStack.Pop();
                    headerCount--;
                    break;

                case ThryPropertyType.on_swap_to:
                    _onSwapToActions = options.actions;
                    break;
                }
                ShaderProperty NewProperty = null;
                ShaderPart     newPart     = null;
                switch (type)
                {
                case ThryPropertyType.master_label:
                    _shaderHeader = new ShaderHeaderProperty(this, props[i], displayName, 0, options, false);
                    break;

                case ThryPropertyType.footer:
                    _footers.Add(new FooterButton(Parser.ParseToObject <ButtonData>(displayName)));
                    break;

                case ThryPropertyType.header:
                case ThryPropertyType.headerWithEnd:
                case ThryPropertyType.legacy_header:
                case ThryPropertyType.legacy_header_start:
                    ShaderHeader newHeader = new ShaderHeader(this, props[i], Editor, displayName, offset, options);
                    headerStack.Peek().addPart(newHeader);
                    headerStack.Push(newHeader);
                    newPart = newHeader;
                    break;

                case ThryPropertyType.group_start:
                    ShaderGroup new_group = new ShaderGroup(this, options);
                    headerStack.Peek().addPart(new_group);
                    headerStack.Push(new_group);
                    newPart = new_group;
                    break;

                case ThryPropertyType.group_end:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.none:
                case ThryPropertyType.property:
                    if (props[i].type == MaterialProperty.PropType.Texture)
                    {
                        NewProperty = new TextureProperty(this, props[i], displayName, offset, options, props[i].flags.HasFlag(MaterialProperty.PropFlags.NoScaleOffset) == false, !DrawingData.LastPropertyUsedCustomDrawer, i);
                    }
                    else
                    {
                        NewProperty = new ShaderProperty(this, props[i], displayName, offset, options, false, i);
                    }
                    break;

                case ThryPropertyType.lightmap_flags:
                    NewProperty = new GIProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.dsgi:
                    NewProperty = new DSGIProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.instancing:
                    NewProperty = new InstancingProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.locale:
                    NewProperty = new LocaleProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.shader_version:
                    _shaderVersionRemote = new Version(WebHelper.GetCachedString(options.remote_version_url));
                    _shaderVersionLocal  = new Version(displayName);
                    _isShaderUpToDate    = _shaderVersionLocal >= _shaderVersionRemote;
                    _shaderUpdateUrl     = options.generic_string;
                    _hasShaderUpdateUrl  = _shaderUpdateUrl != null;
                    break;
                }
                if (NewProperty != null)
                {
                    newPart = NewProperty;
                    if (PropertyDictionary.ContainsKey(props[i].name))
                    {
                        continue;
                    }
                    PropertyDictionary.Add(props[i].name, NewProperty);
                    if (type != ThryPropertyType.none)
                    {
                        headerStack.Peek().addPart(NewProperty);
                    }
                }
                //if new header is at end property
                if (headerStack.Peek() is ShaderHeader && (headerStack.Peek() as ShaderHeader).GetEndProperty() == props[i].name)
                {
                    headerStack.Pop();
                    headerCount--;
                }
                if (newPart != null)
                {
                    ShaderParts.Add(newPart);
                }
            }
        }
コード例 #23
0
        private void InitVariables()
        {
            is_changing_vrc_sdk = (FileHelper.LoadValueFromFile("delete_vrc_sdk", PATH.AFTER_COMPILE_DATA) == "true") || (FileHelper.LoadValueFromFile("update_vrc_sdk", PATH.AFTER_COMPILE_DATA) == "true");

            List <Type> subclasses = typeof(ModuleSettings).Assembly.GetTypes().Where(type => type.IsSubclassOf(typeof(ModuleSettings))).ToList <Type>();

            moduleSettings = new ModuleSettings[subclasses.Count];
            int i = 0;

            foreach (Type classtype in subclasses)
            {
                moduleSettings[i++] = (ModuleSettings)Activator.CreateInstance(classtype);
            }

            is_init = true;

            if (thry_message == null)
            {
                WebHelper.DownloadStringASync(Thry.URL.SETTINGS_MESSAGE_URL, delegate(string s) { thry_message = Parser.ParseToObject <ButtonData>(s); });
            }
        }
コード例 #24
0
        private void InitVariables()
        {
            List <Type> subclasses = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes()).Where(type => type.IsSubclassOf(typeof(ModuleSettings))).ToList();

            moduleSettings = new ModuleSettings[subclasses.Count];
            int i = 0;

            foreach (Type classtype in subclasses)
            {
                moduleSettings[i++] = (ModuleSettings)Activator.CreateInstance(classtype);
            }

            is_init = true;

            if (thry_message == null)
            {
                WebHelper.DownloadStringASync(Thry.URL.SETTINGS_MESSAGE_URL, delegate(string s) { thry_message = Parser.ParseToObject <ButtonData>(s); });
            }
        }
コード例 #25
0
ファイル: ThryEditor.cs プロジェクト: RequiDev/ThryEditor
        //finds all properties and headers and stores them in correct order
        private void CollectAllProperties()
        {
            //load display names from file if it exists
            MaterialProperty[]          props  = editorData.properties;
            Dictionary <string, string> labels = LoadDisplayNamesFromFile();

            LoadLocales();

            editorData.propertyDictionary = new Dictionary <string, ShaderProperty>();
            editorData.shaderParts        = new List <ShaderPart>();
            shaderparts = new ShaderHeader();                            //init top object that all Shader Objects are childs of
            Stack <ShaderGroup> headerStack = new Stack <ShaderGroup>(); //header stack. used to keep track if editorData header to parent new objects to

            headerStack.Push(shaderparts);                               //add top object as top object to stack
            headerStack.Push(shaderparts);                               //add top object a second time, because it get's popped with first actual header item
            footer = new List <ButtonData>();                            //init footer list
            int headerCount = 0;

            Type         materialPropertyDrawerType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.MaterialPropertyHandler");
            MethodInfo   getPropertyHandlerMethod   = materialPropertyDrawerType.GetMethod("GetShaderPropertyHandler", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy);
            PropertyInfo drawerProperty             = materialPropertyDrawerType.GetProperty("propertyDrawer");

            Type      materialToggleDrawerType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.MaterialToggleDrawer");
            FieldInfo keyWordField             = materialToggleDrawerType.GetField("keyword", BindingFlags.Instance | BindingFlags.NonPublic);

            for (int i = 0; i < props.Length; i++)
            {
                string displayName = props[i].displayName;
                if (locale != null)
                {
                    foreach (string key in locale.GetAllKeys())
                    {
                        if (displayName.Contains("locale::" + key))
                        {
                            displayName = displayName.Replace("locale::" + key, locale.Get(key));
                        }
                    }
                }
                displayName = Regex.Replace(displayName, @"''", "\"");

                if (labels.ContainsKey(props[i].name))
                {
                    displayName = labels[props[i].name];
                }
                PropertyOptions options = ExtractExtraOptionsFromDisplayName(ref displayName);

                int offset = options.offset + headerCount;

                //Handle keywords
                object propertyHandler = getPropertyHandlerMethod.Invoke(null, new object[] { editorData.shader, props[i].name });
                //if has custom drawer
                if (propertyHandler != null)
                {
                    object propertyDrawer = drawerProperty.GetValue(propertyHandler, null);
                    //if custom drawer exists
                    if (propertyDrawer != null)
                    {
                        if (propertyDrawer.GetType().ToString() == "UnityEditor.MaterialToggleDrawer")
                        {
                            object keyword = keyWordField.GetValue(propertyDrawer);
                            if (keyword != null)
                            {
                                foreach (Material m in editorData.materials)
                                {
                                    if (m.GetFloat(props[i].name) == 1)
                                    {
                                        m.EnableKeyword((string)keyword);
                                    }
                                    else
                                    {
                                        m.DisableKeyword((string)keyword);
                                    }
                                }
                            }
                        }
                    }
                }


                ThryPropertyType type = GetPropertyType(props[i], options);
                switch (type)
                {
                case ThryPropertyType.header:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.header_start:
                    offset = options.offset + ++headerCount;
                    break;

                case ThryPropertyType.header_end:
                    headerStack.Pop();
                    headerCount--;
                    break;

                case ThryPropertyType.on_swap_to:
                    on_swap_to_actions = options.actions;
                    break;
                }
                ShaderProperty newPorperty = null;
                ShaderPart     newPart     = null;
                switch (type)
                {
                case ThryPropertyType.master_label:
                    masterLabelText = displayName;
                    break;

                case ThryPropertyType.footer:
                    footer.Add(Parser.ParseToObject <ButtonData>(displayName));
                    break;

                case ThryPropertyType.header:
                case ThryPropertyType.header_start:
                    if (options.is_hideable)
                    {
                        editorData.show_HeaderHider = true;
                    }
                    ShaderHeader newHeader = new ShaderHeader(props[i], editorData.editor, displayName, offset, options);
                    headerStack.Peek().addPart(newHeader);
                    headerStack.Push(newHeader);
                    HeaderHider.InitHidden(newHeader);
                    newPart = newHeader;
                    break;

                case ThryPropertyType.group_start:
                    ShaderGroup new_group = new ShaderGroup(options);
                    headerStack.Peek().addPart(new_group);
                    headerStack.Push(new_group);
                    newPart = new_group;
                    break;

                case ThryPropertyType.group_end:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.none:
                case ThryPropertyType.property:
                    DrawingData.lastPropertyUsedCustomDrawer = false;
                    editorData.editor.GetPropertyHeight(props[i]);
                    bool forceOneLine = props[i].type == MaterialProperty.PropType.Vector && !DrawingData.lastPropertyUsedCustomDrawer;
                    if (props[i].type == MaterialProperty.PropType.Texture)
                    {
                        newPorperty = new TextureProperty(props[i], displayName, offset, options, props[i].flags.HasFlag(MaterialProperty.PropFlags.NoScaleOffset) == false, !DrawingData.lastPropertyUsedCustomDrawer);
                    }
                    else
                    {
                        newPorperty = new ShaderProperty(props[i], displayName, offset, options, forceOneLine);
                    }
                    break;

                case ThryPropertyType.lightmap_flags:
                    newPorperty = new GIProperty(props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.dsgi:
                    newPorperty = new DSGIProperty(props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.instancing:
                    newPorperty = new InstancingProperty(props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.locale:
                    newPorperty = new LocaleProperty(props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.shader_optimizer:
                    editorData.use_ShaderOptimizer = true;
                    newPorperty = new ShaderProperty(props[i], displayName, offset, options, false);
                    break;
                }
                if (newPorperty != null)
                {
                    newPart = newPorperty;
                    if (editorData.propertyDictionary.ContainsKey(props[i].name))
                    {
                        continue;
                    }
                    editorData.propertyDictionary.Add(props[i].name, newPorperty);
                    if (type != ThryPropertyType.none && type != ThryPropertyType.shader_optimizer)
                    {
                        headerStack.Peek().addPart(newPorperty);
                    }
                }
                if (newPart != null)
                {
                    editorData.shaderParts.Add(newPart);
                }
            }
        }
コード例 #26
0
ファイル: Parser.cs プロジェクト: bmjoy/qtengine
 public static T Deserialize <T>(string s)
 {
     return(Parser.ParseToObject <T>(s));
 }
コード例 #27
0
        //finds all properties and headers and stores them in correct order
        private void CollectAllProperties()
        {
            //load display names from file if it exists
            MaterialProperty[]          props  = properties;
            Dictionary <string, string> labels = LoadDisplayNamesFromFile();

            LoadLocales();

            propertyDictionary = new Dictionary <string, ShaderProperty>();
            shaderParts        = new List <ShaderPart>();
            mainHeader         = new ShaderHeader(this);                 //init top object that all Shader Objects are childs of
            Stack <ShaderGroup> headerStack = new Stack <ShaderGroup>(); //header stack. used to keep track if editorData header to parent new objects to

            headerStack.Push(mainHeader);                                //add top object as top object to stack
            headerStack.Push(mainHeader);                                //add top object a second time, because it get's popped with first actual header item
            footers = new List <FooterButton>();                         //init footer list
            int headerCount = 0;

            for (int i = 0; i < props.Length; i++)
            {
                DrawingData.ResetLastDrawerData();
                editor.GetPropertyHeight(props[i]);

                string displayName = props[i].displayName;

                //Load from label file
                if (labels.ContainsKey(props[i].name))
                {
                    displayName = labels[props[i].name];
                }

                //Check for locale
                if (locale != null)
                {
                    if (displayName.Contains("locale::"))
                    {
                        Match m = Regex.Match(displayName, @"locale::(\d\w)+d");
                        if (m.Success)
                        {
                            string key = m.Value.Substring(8, m.Value.Length - 8);
                            if (locale.Constains(key))
                            {
                                displayName = displayName.Replace("locale::" + locale.Get(key), "");
                            }
                        }
                    }
                }
                displayName = displayName.Replace("''", "\"");

                //extract json data from display name
                PropertyOptions options = ExtractExtraOptionsFromDisplayName(ref displayName);

                int offset = options.offset + headerCount;

                ThryPropertyType type = GetPropertyType(props[i], options);
                switch (type)
                {
                case ThryPropertyType.header:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.legacy_header:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.headerWithEnd:
                case ThryPropertyType.legacy_header_start:
                    offset = options.offset + ++headerCount;
                    break;

                case ThryPropertyType.legacy_header_end:
                    headerStack.Pop();
                    headerCount--;
                    break;

                case ThryPropertyType.on_swap_to:
                    on_swap_to_actions = options.actions;
                    break;
                }
                ShaderProperty newPorperty = null;
                ShaderPart     newPart     = null;
                switch (type)
                {
                case ThryPropertyType.master_label:
                    shaderHeader = new ShaderHeaderProperty(this, props[i], displayName, 0, options, false);
                    break;

                case ThryPropertyType.footer:
                    footers.Add(new FooterButton(Parser.ParseToObject <ButtonData>(displayName)));
                    break;

                case ThryPropertyType.header:
                case ThryPropertyType.headerWithEnd:
                case ThryPropertyType.legacy_header:
                case ThryPropertyType.legacy_header_start:
                    if (options.is_hideable)
                    {
                        show_HeaderHider = true;
                    }
                    ShaderHeader newHeader = new ShaderHeader(this, props[i], editor, displayName, offset, options);
                    headerStack.Peek().addPart(newHeader);
                    headerStack.Push(newHeader);
                    HeaderHider.InitHidden(newHeader);
                    newPart = newHeader;
                    break;

                case ThryPropertyType.group_start:
                    ShaderGroup new_group = new ShaderGroup(this, options);
                    headerStack.Peek().addPart(new_group);
                    headerStack.Push(new_group);
                    newPart = new_group;
                    break;

                case ThryPropertyType.group_end:
                    headerStack.Pop();
                    break;

                case ThryPropertyType.none:
                case ThryPropertyType.property:

                    bool forceOneLine = props[i].type == MaterialProperty.PropType.Vector && !DrawingData.lastPropertyUsedCustomDrawer;
                    if (props[i].type == MaterialProperty.PropType.Texture)
                    {
                        newPorperty = new TextureProperty(this, props[i], displayName, offset, options, props[i].flags.HasFlag(MaterialProperty.PropFlags.NoScaleOffset) == false, !DrawingData.lastPropertyUsedCustomDrawer);
                    }
                    else
                    {
                        newPorperty = new ShaderProperty(this, props[i], displayName, offset, options, forceOneLine);
                    }
                    break;

                case ThryPropertyType.lightmap_flags:
                    newPorperty = new GIProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.dsgi:
                    newPorperty = new DSGIProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.instancing:
                    newPorperty = new InstancingProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.locale:
                    newPorperty = new LocaleProperty(this, props[i], displayName, offset, options, false);
                    break;

                case ThryPropertyType.shader_optimizer:
                    use_ShaderOptimizer = true;
                    newPorperty         = new ShaderProperty(this, props[i], displayName, offset, options, false);
                    break;
                }
                if (newPorperty != null)
                {
                    newPart = newPorperty;
                    if (propertyDictionary.ContainsKey(props[i].name))
                    {
                        continue;
                    }
                    propertyDictionary.Add(props[i].name, newPorperty);
                    //Debug.Log(newPorperty.materialProperty.name + ":" + headerStack.Count);
                    if (type != ThryPropertyType.none && type != ThryPropertyType.shader_optimizer)
                    {
                        headerStack.Peek().addPart(newPorperty);
                    }
                }
                //if new header is at end property
                if (headerStack.Peek() is ShaderHeader && (headerStack.Peek() as ShaderHeader).GetEndProperty() == props[i].name)
                {
                    headerStack.Pop();
                    headerCount--;
                }
                if (newPart != null)
                {
                    shaderParts.Add(newPart);

                    DrawingData.lastInitiatedPart = newPart;
                    editor.GetPropertyHeight(props[i]);
                    DrawingData.lastInitiatedPart = null;
                }
            }
        }
コード例 #28
0
        private void InitVariables()
        {
            is_changing_vrc_sdk = (Helper.LoadValueFromFile("delete_vrc_sdk", ".thry_after_compile_data") == "true") || (Helper.LoadValueFromFile("update_vrc_sdk", ".thry_after_compile_data") == "true");

            CheckAPICompatibility(); //check that Net_2.0 is ApiLevel
            CheckMCS();              //check that MCS is imported
            SetupStyle();            //setup styles
            CheckVRCSDK();

            List <Type> subclasses = typeof(ModuleSettings).Assembly.GetTypes().Where(type => type.IsSubclassOf(typeof(ModuleSettings))).ToList <Type>();

            moduleSettings = new ModuleSettings[subclasses.Count];
            int i = 0;

            foreach (Type classtype in subclasses)
            {
                moduleSettings[i++] = (ModuleSettings)Activator.CreateInstance(classtype);
            }

            if (thry_message == null)
            {
                Helper.DownloadStringASync(THRY_MESSAGE_URL, delegate(string s) { thry_message = Parser.ParseToObject <ButtonData>(s); });
            }
        }