static void Init() { // Get existing open window or if none, make a new one: EditorChanger window = (EditorChanger)EditorWindow.GetWindow(typeof(EditorChanger)); window.Show(); }
private void AddResetProperty() { if (materials[0].HasProperty("shader_is_using_thry_editor") == false) { EditorChanger.AddThryProperty(materials[0].shader); } materials[0].SetFloat("shader_is_using_thry_editor", 69); }
private void AddResetProperty() { if (Materials[0].HasProperty(PROPERTY_NAME_EDITOR_DETECT) == false) { EditorChanger.AddThryProperty(Materials[0].shader); } Materials[0].SetFloat(PROPERTY_NAME_EDITOR_DETECT, 69); }