public ThrongGameScreen(Game1 game) : base(game, game.Camera.Clone()) { ConvertUnits.SetDisplayUnitToSimUnitRatio(64f); _eggtastic = game; Clips = new Dictionary<string, Clip>(); Enemies = new List<EnemyEntity>(); Eggs = new List<EggEntity>(); QueuedForDisposal = new List<CharacterEntity>(); QueuedForCreation = new List<CharacterEntity>(); ScreenSizeDefault = new Vector2(1280, 720); GraphicsDevice = game.GraphicsDevice; Viewport = GraphicsDevice.Viewport; ScreenCenter = new Vector2(ScreenSizeDefault.X / 2f, ScreenSizeDefault.Y / 2f); Content = game.Content; gameFont = Content.Load<SpriteFont>("GameFont"); #if !ANDROID //BackgroundMusic = // Content.Load<Song>("background-music"); //MediaPlayer.Play(BackgroundMusic); //MediaPlayer.Volume = 0.5f; #endif Corners = new Vertices(4); Corners.Add(new Vector2(0f)); // top-left Corners.Add(new Vector2(ScreenSizeDefault.X, 0f)); // top-right Corners.Add(new Vector2(ScreenSizeDefault.X, ScreenSizeDefault.Y)); // bottom-right Corners.Add(new Vector2(0f, ScreenSizeDefault.Y)); // bottom-left projection = Matrix.CreateOrthographicOffCenter(0f, ConvertUnits.ToSimUnits(ScreenSizeDefault.X), ConvertUnits.ToSimUnits(ScreenSizeDefault.Y), 0f, 0f, 1f); World = new World(new Vector2(0, 0)); DebugView = new DebugViewXNA(World); DebugView.RemoveFlags(DebugViewFlags.Shape); DebugView.DefaultShapeColor = Color.White; DebugView.SleepingShapeColor = Color.LightGray; DebugView.LoadContent(GraphicsDevice, Content, "GameFont"); if (Tweak.SHOW_PHYSICS_ON_START) EnableOrDisableFlag(DebugViewFlags.Shape); Tweak.Init(); InitialiseClips(); _enemySpawner = new EnemySpawner(this, Clips["enemy"]); // World is 1 screen high, N screens wide _border = new Border(World, new Vector2(ScreenSizeDefault.X * PLAY_AREA_WIDTH_IN_SCREENS, ScreenSizeDefault.Y - BUILDINGS_BOUNDARY - BOTTOM_BOUNDARY), new Vector2(.0f, BUILDINGS_BOUNDARY)); InitialiseLevel(); }
public ThrongGameScreen(Game1 game) : base(game, game.Camera.Clone()) { ConvertUnits.SetDisplayUnitToSimUnitRatio(64f); _eggtastic = game; Clips = new Dictionary <string, Clip>(); Enemies = new List <EnemyEntity>(); Eggs = new List <EggEntity>(); QueuedForDisposal = new List <CharacterEntity>(); QueuedForCreation = new List <CharacterEntity>(); ScreenSizeDefault = new Vector2(1280, 720); GraphicsDevice = game.GraphicsDevice; Viewport = GraphicsDevice.Viewport; ScreenCenter = new Vector2(ScreenSizeDefault.X / 2f, ScreenSizeDefault.Y / 2f); Content = game.Content; gameFont = Content.Load <SpriteFont>("GameFont"); #if !ANDROID //BackgroundMusic = // Content.Load<Song>("background-music"); //MediaPlayer.Play(BackgroundMusic); //MediaPlayer.Volume = 0.5f; #endif Corners = new Vertices(4); Corners.Add(new Vector2(0f)); // top-left Corners.Add(new Vector2(ScreenSizeDefault.X, 0f)); // top-right Corners.Add(new Vector2(ScreenSizeDefault.X, ScreenSizeDefault.Y)); // bottom-right Corners.Add(new Vector2(0f, ScreenSizeDefault.Y)); // bottom-left projection = Matrix.CreateOrthographicOffCenter(0f, ConvertUnits.ToSimUnits(ScreenSizeDefault.X), ConvertUnits.ToSimUnits(ScreenSizeDefault.Y), 0f, 0f, 1f); World = new World(new Vector2(0, 0)); DebugView = new DebugViewXNA(World); DebugView.RemoveFlags(DebugViewFlags.Shape); DebugView.DefaultShapeColor = Color.White; DebugView.SleepingShapeColor = Color.LightGray; DebugView.LoadContent(GraphicsDevice, Content, "GameFont"); if (Tweak.SHOW_PHYSICS_ON_START) { EnableOrDisableFlag(DebugViewFlags.Shape); } Tweak.Init(); InitialiseClips(); _enemySpawner = new EnemySpawner(this, Clips["enemy"]); // World is 1 screen high, N screens wide _border = new Border(World, new Vector2(ScreenSizeDefault.X * PLAY_AREA_WIDTH_IN_SCREENS, ScreenSizeDefault.Y - BUILDINGS_BOUNDARY - BOTTOM_BOUNDARY), new Vector2(.0f, BUILDINGS_BOUNDARY)); InitialiseLevel(); }